This
page
is
part
of
the
FHIR
Specification
(v3.0.2:
STU
3).
(v3.5.0:
R4
Ballot
#2).
The
current
version
which
supercedes
this
version
is
5.0.0
.
For
a
full
list
of
available
versions,
see
the
Directory
of
published
versions
.
Page
versions:
R4
R3
Vocabulary
Work
Group
|
Maturity Level : N/A | External | Use Context : Any |
This
code
system
(http://hl7.org/fhir/v3/hl7Realm)
(http://terminology.hl7.org/CodeSystem/v3-hl7Realm)
is
defined
as
part
of
HL7
v3.
Summary
| Defining URL: |
|
| Version: | 2018-08-12 |
| Name: | v3.hl7Realm |
| Title: | v3 Code System hl7Realm |
| Definition: |
Description:
Coded
concepts
representing
Binding
Realms
(used
for
Context
Binding
of
terminology
in
HL7
models)
and/or
Namespace
Realms
(used
to
help
ensure
unique
identification
of
HL7
artifacts).
This
code
system
is
partitioned
into
three
sections:
Affiliate
realms,
Binding
realms
and
Namespace
realms.
All
affiliate
realm
codes
may
automatically
be
used
as
both
binding
realms
and
namespace
realms.
Furthermore,
affiliate
realms
are
the
only
realms
that
have
authority
over
the
creation
of
binding
realms.
(Note
that
'affiliate'
includes
the
idea
of
both
international
affiliates
and
the
HL7
International
organization.)
All
other
codes
must
be
associated
with
an
owning
affiliate
realm
and
must
appear
as
a
specialization
of
_BindingRealm
or
_NamespaceRealm.
For
affiliates
whose
concepts
align
with
nations,
the
country
codes
from
ISO
3166-1
2-character
alpha
are
used
for
the
code
when
possible
so
these
codes
should
not
be
used
for
other
realm
types.
It
is
recommended
that
binding
realm
and
namespace
codes
submitted
by
affiliates
use
the
realm
code
as
a
prefix
to
avoid
possible
collisions
with
ISO
codes.
However,
tooling
does
not
currently
support
namepace
realm
codes
greater
than
2
characters.
Open
Issue:
The
name
of
the
concept
property
|
| OID: | 2.16.840.1.113883.5.1124 (for OID based terminology systems) |
| Source Resource | XML / JSON |
This Code system is used in the following value sets:
Release
Date:
2016-11-11
2018-08-12
| Level | Code | Display | Definition |
| 1 | (BindingRealms) Abstract |
Description:
Concepts
that
can
be
used
as
Binding
Realms
when
creating
Binding
Statements.
These
codes
are
permitted
to
appear
in
the
InfrastructureRoot.realmCode
attribute.
|
|
| 2 | (AffiliateRealms) Abstract |
Description:
Realm
codes
for
official
HL7
organizational
bodies.
This
includes
both
the
HL7
International
organization
as
well
as
all
recognized
international
affiliates
(past
and
present).
These
groups
have
the
ability
to
bind
vocabulary
and
develop
artifacts.
As
well,
they
have
the
ability
to
have
|
|
| 3 | AR | Argentina |
Description:
Realm
code
for
use
of
Argentina
|
| 3 | AT | Austria |
Description:
Realm
code
for
use
of
Austria
|
| 3 | AU | Australia |
Description:
Realm
code
for
use
of
Australia
|
| 3 | BR | Brazil |
Description:
Realm
code
for
use
of
Brazil
|
| 3 | CA | Canada |
Description:
Realm
code
for
use
of
Canada
|
| 3 | CH | Switzerland |
Description:
Realm
code
for
use
of
Switzerland
|
| 3 | CL | Chile |
Description:
Realm
code
for
use
of
Chile
|
| 3 | CN | China |
Description:
Realm
code
for
use
of
China
|
| 3 | CO | Columbia |
Description:
Realm
code
for
use
of
Localized
Version
|
| 3 | CZ | Czech Republic |
Description:
Realm
code
for
use
of
Czech
Republic
|
| 3 | DE | Germany |
Description:
Realm
code
for
use
of
Germany
|
| 3 | DK | Denmark |
Description:
Realm
code
for
use
of
Denmark
|
| 3 | ES | Spain |
Description:
Realm
code
for
use
of
Spain
|
| 3 | FI | Finland |
Description:
Realm
code
for
use
of
Finland
|
| 3 | FR | France |
Description:
Realm
code
for
use
of
France
|
| 3 | GR | Greece |
Description:
Realm
code
for
use
of
Greece
|
| 3 | HR | Croatia |
Description:
Realm
code
for
use
of
Croatia
|
| 3 | IE | Ireland |
Description:
Realm
code
for
use
of
Ireland
|
| 3 | IN | India |
Description:
Realm
code
for
use
of
India
|
| 3 | IT | Italy |
Description:
Realm
code
for
use
of
Italy
|
| 3 | JP | Japan |
Description:
Realm
code
for
use
of
Japan
|
| 3 | KR | Korea |
Description:
Realm
code
for
use
of
Korea
|
| 3 | LT | Lithuania |
Description:
Realm
code
for
use
of
Lithuania
|
| 3 | MX | Mexico |
Description:
Realm
code
for
use
of
Mexico
|
| 3 | NL | The Netherlands |
Description:
Realm
code
for
use
of
The
Netherlands
|
| 3 | NZ | New Zealand |
Description:
Realm
code
for
use
of
New
Zealand
|
| 3 | RO | Romania |
Description:
Realm
code
for
use
of
Romania
|
| 3 | RU | Russian Federation |
Description:
Realm
code
for
use
of
Russian
Federation
|
| 3 | SE | Sweden |
Description:
Realm
code
for
use
of
Sweden
|
| 3 | SG | Singapore |
Description:
Realm
code
for
use
of
Localized
Version
|
| 3 | SOA | Southern Africa |
Description:
Realm
code
for
use
of
Southern
Africa
|
| 3 | TR | Turkey |
Description:
Realm
code
for
use
of
Turkey
|
| 3 | TW | Taiwan |
Description:
Realm
code
for
use
of
Taiwan
|
| 3 | UK | United Kingdom |
Description:
Realm
code
for
use
of
United
Kingdom
|
| 3 | US | United States of America |
Description:
Realm
code
for
use
of
United
States
of
America
|
| 3 | UV | Universal |
Description:
Realm
code
for
use
of
Universal
realm
or
context,
used
in
every
instance
|
| 3 | UY | Uruguay |
Description:
Realm
code
for
use
of
Uruguay
|
| 2 | C1 | Unclassified Realm |
Description:
Realm
code
for
use
of
Unclassified
Realm
|
| 2 | GB | Great Britain |
Description:
Realm
code
for
use
of
Great
Britain
|
| 2 | R1 | Representative Realm |
Description:
Realm
code
for
use
of
Representative
Realm
|
| 2 | X1 | Example Realm |
Description:
Realm
code
for
use
of
Example
Realm
|
| 1 | (NamespaceRealms) Abstract |
Description:
Codes
that
can
be
used
in
the
|
|
| 2 | AffiliateRealms | ||
| 2 | GB | ||
| 2 | ZZ | Localized Version |
Description:
An
artifact
created
for
local
use
only.
This
realm
namespace
has
no
owning
affiliate.
Its
use
is
uncontrolled,
i.e.
anyone
can
create
artifacts
using
this
realm
namespace.
Because
of
this,
there
is
a
significant
likelihood
of
artifact
identifier
collisions.
Implementers
are
encouraged
to
register
their
artifacts
under
an
affiliate
owned
and
controlled
namespace
to
avoid
such
collision
problems
where
possible.
|