Choose
your
bet,
pick
a
highly
granular
fashion.
Applications
claiming
conformance
to
this
framework
claim
to
be
conformant
to
"RESTful
FHIR"
(see
Conformance
).
Note
that
in
this
RESTful
framework,
transactions
are
performed
directly
on
the
server
resource
using
an
HTTP
request/response.
The
API
does
not
directly
address
authentication,
authorization,
and
audit
collection
-
for
further
information,
see
the
Security
Page
.
All
the
interactions
are
all
described
for
synchronous
use,
mode
and
an
Asynchronous
use
pattern
is
also
defined.
The
API
describes
difficulty,
then
shoot
the
FHIR
resources
as
a
set
of
operations
(known
as
"interactions")
on
resources
where
individual
resource
instances
are
managed
in
collections
by
their
type.
Servers
can
choose
which
of
these
interactions
are
made
available
and
which
resource
types
they
support.
Servers
SHALL
provide
a
Capability
Statement
that
specifies
which
interactions
and
resources
arrow.
Rewards
are
supported.
In
addition
to
a
number
of
General
Considerations
this
page
defines
the
following
interactions:
Instance
Level
Interactions
read
Read
the
current
state
of
the
resource
vread
Read
the
state
of
a
specific
version
of
the
resource
update
Update
an
existing
resource
by
its
id
(or
create
it
if
it
is
new)
patch
Update
an
existing
resource
determined
by
posting
a
set
of
changes
to
it
delete
Delete
a
resource
history
Retrieve
the
change
history
for
a
particular
resource
Type
Level
Interactions
create
Create
a
new
resource
with
a
server
assigned
id
search
Search
the
resource
type
based
on
some
filter
criteria
delete
Conditional
Delete
across
a
particular
resource
type
based
on
some
filter
criteria
history
Retrieve
the
change
history
for
a
particular
resource
type
Whole
System
Interactions
capabilities
Get
a
capability
statement
for
the
system
batch/transaction
Perform
multiple
operations
(e.g.
create,
read,
update,
delete,
patch,
and/or
[extended
operations])
in
a
single
interaction
delete
Conditional
Delete
across
all
resource
types
based
on
some
filter
criteria
history
Retrieve
the
change
history
for
all
resources
search
Search
across
all
resource
types
based
on
some
filter
criteria
In
addition
to
these
interactions,
there
is
an
operations
framework
,
which
includes
endpoints
for
validation
,
messaging
and
Documents
.
Also,
implementers
can
use
GraphQL
.
game
rules.

Implementations
constructing
URLs
using
these
patterns
SHOULD
conform
to
RFC
3986
Section
6
Appendix
A
which
requires
percent-encoding
Built
for
a
number
of
characters
that
occasionally
appear
in
the
URLs
(mainly
players
in
search
parameters).
This
specification
uses
the
underscore
as
Pakistan,
Forest
Arrow
lets
you
choose
a
prefix
to
disambiguate
reserved
names
from
other
names
in
3
cases:
To
differentiate
system
wide
history
difficulty
that
fits
(Easy,
Normal,
Hard,
Expert),
set
your
bet
and
search
interactions
from
interactions
on
Resource
Types
To
differentiate
search,
history
mode,
and
similar
interactions
from
instances
of
a
resource
type
To
differentiate
search
parameters
defined
for
all
resources
from
those
defined
for
specific
resource
types
In
addition,
shoot
the
character
$
is
used
as
a
prefix
to
operation
names
that
arrow.
Outcomes
and
multipliers
are
RPC-like
additions
to
the
base
API
defined
either
by
this
specification
or
applied
by
implementers.
3.2.0.1.2
Service
Base
URL
The
Service
Base
URL
is
the
address
where
all
of
the
resources
defined
by
this
interface
are
found.
The
Service
Base
URL
takes
game;
you
do
not
aim
or
change
the
form
of
environment.
The
path
portion
is
optional
Target
sizes
and
does
not
include
a
trailing
slash.
Each
resource
type
defined
difficulty
settings
shape
results.
Visuals
change
between
rounds,
but
players
don’t
control
wind
or
aiming.
Play
casually
or
in
this
specification
has
a
manager
(or
"entity
set")
that
lives
at
the
address
/[type]
where
the
[type]
is
the
name
of
the
resource
type.
For
instance,
the
resource
manager
for
the
type
Patient
will
live
at:
https://server/path/Patient
All
the
logical
interactions
are
defined
relative
to
the
service
root
URL.
This
means
that
if
the
address
of
any
one
FHIR
resource
on
a
system
is
known,
the
address
of
other
resources
may
be
determined.
competitive
modes
—
your
call.
Note:
All
URLs
(and
ids
that
form
part
of
the
URL)
defined
by
this
specification
are
case
sensitive.
Clients
SHOULD
encode
URLs
using
UTF-8,
and
servers
SHOULD
decode
them
assuming
they
With
an
RTP
around
96.5%,
results
are
UTF-8
(for
background,
see
here
).
Note
that
a
server
may
use
a
path
of
the
form
http://server/...[xx]...
where
the
[xx]
is
some
variable
portion
that
identifies
a
particular
instantiation
of
the
FHIR
API.
Typically,
the
variable
id
identifies
a
patient
or
a
user,
and
the
underlying
information
is
completely
compartmented
governed
by
the
logical
identity
associated
with
[xx]
.
In
this
case,
the
FHIR
API
presents
a
patient
or
user
centric
view
of
a
record,
where
authentication/authorization
is
explicitly
granted
to
the
URL,
game’s
mechanics.
Practice
solo,
compete
on
the
grounds
that
some
identifiable
user
is
associated
with
the
logical
identity.
It
is
not
necessary
to
explicitly
embed
the
patient
id
in
the
URL
-
implementations
can
associate
a
FHIR
end-point
with
a
particular
patient
or
provider
by
using
an
OAuth
login.
See
Compartments
for
the
logical
underpinning.
Servers
SHALL
support
both
forms
(with
a
trailing
slash
ex:
[base]/[type]/
,
leaderboards,
and
without
a
trailing
slash
ex:
[base]/type]
)
if
they
support
either,
adjust
your
bet,
mode,
and
servers
are
discouraged
from
redirecting
a
client
to
achieve
a
canonical
query
URL.
It
is
up
to
a
server
to
decide
whether
to
"canonicalize"
a
query
(e.g.,
when
populating
Bundle.link[self],
a
server
can
add
or
remove
a
trailing
slash
difficulty
to
fit
its
own
preferred
convention).
Identity
suit
your
style.
In
Forest
Arrow
Pakistan,
you
control
bet
size,
bet
mode
(single
or
volley),
and
https://myserver.com/Patient/1
refer
to
difficulty.
Visual
effects
enhance
the
same
underlying
object,
experience,
while
http://myserver.com:81/Patient/1
is
a
distinct
entity
from
either
of
the
above.
This
does
not
mean
that
the
two
addresses
need
to
be
treated
the
same,
or
that
a
server
must
serve
both
addresses,
or
that
the
content
from
the
two
addresses
must
be
identical,
but
just
that
if
these
two
addresses
have
the
same
identity,
outcomes
and
if
both
are
served,
they
must
both
represent
the
same
underlying
object.
Systems
multipliers
are
not
required
to
check
that
this
is
true.
Note:
the
identity
comparison
for
protocols
other
than
http:/https:
is
undefined.
applied
by
game
rules.
Each
resource
has
an
associated
set
of
resource
metadata
elements
.
These
map
Fire
up
to
100
arrows
at
the
HTTP
request
and
response
using
the
following
fields:
Metadata
Item
Where
found
in
HTTP
Logical
Id
(.id)
The
Id
is
represented
explicitly
in
the
URL
Version
Id
(.meta.versionId)
The
Version
Id
is
represented
in
the
ETag
header
Last
modified
(.meta.lastUpdated)
HTTP
Last-Modified
header
Notes:
The
Last-Modified
header
should
come
from
.meta.lastUpdated
which
is
a
FHIR
instant
,
but
the
Last-Modified
header
has
a
different
format.
See
Last-Modified
and
rfc7232#section-2.2
The
Version
Id
is
considered
a
"weak"
ETag
and
ETag
headers
should
be
prefixed
with
W/
and
enclosed
in
quotes,
for
example:
ETag: W/"3141"
3.2.0.1.4
Security
Using
HTTPS
is
optional,
but
all
production
exchange
of
healthcare
data
SHOULD
use
SSL
and
additional
security
as
appropriate.
See
HTTP
Security
for
further
information.
Most
operations
will
require
user
authentication,
and
all
operations
that
do
so
are
subject
to
RBAC
and/or
ABAC
,
same
time!
It
looks
really
cool
and
some
operations
may
depend
on
appropriate
consent
being
granted.
Note:
helps
you
hit
more
targets
to
support
browser-based
client
applications,
servers
SHOULD
implement
cross-origin
resource
sharing
(CORS)
for
the
interactions
documented
here.
win
more
money.
See
the
HTTP
Security
guidance
for
further
information
about
both
security
generally
and
The
better
you
aim,
the
use
of
CORS.
3.2.0.1.5
HTTP
Status
Codes
This
specification
makes
rules
about
more
you
win!
Hit
the
use
center
of
specific
HTTP
status
codes
in
particular
circumstances
where
the
status
codes
SHALL
map
to
particular
states
correctly,
and
only
where
the
correct
status
code
is
not
obvious.
Other
HTTP
status
codes
may
be
used
for
other
states
as
appropriate,
and
this
particularly
includes
various
authentication
related
status
codes
target
and
redirects.
Authentication
redirects
should
not
be
interpreted
to
change
the
location
of
get
way
bigger
rewards
than
just
hitting
the
resource
itself
(a
common
web
programming
error).
edge.
FHIR
defines
an
OperationOutcome
resource
that
can
be
used
to
convey
specific
detailed
processable
error
information.
For
some
combinations
of
interactions
and
specific
return
codes,
an
OperationOutcome
is
required
to
be
returned
as
the
content
of
the
response.
The
OperationOutcome
may
be
returned
with
any
HTTP
4xx
or
5xx
response,
but
this
is
not
required
-
many
of
these
errors
may
be
generated
by
generic
server
frameworks
underlying
a
FHIR
server.
3.2.0.1.6
HTTP
Headers
This
specification
makes
use
of
several
HTTP
headers
to
change
the
processing
or
format
of
requests
or
results.
Tag
Direction
MDN
RFC
Notes
Accept
request
Accept
RFC-7231
§5.3.2
Content-negotiation
for
MIME
Type
and
FHIR
Version,
see:
Content
Types
and
Encodings
,
FHIR
Version
Parameter
,
forest
looks
really
nice
and
General
Parameters
(_format).
ETag
response
ETag
RFC-7232
§2.3
The
value
from
.meta.versionId
as
a
"weak"
ETag,
prefixed
changes
with
W/
and
enclosed
in
quotes
(e.g.,
W/"3141"
).
If-Match
request
If-Match
RFC-7232
§3.1
ETag-based
matching
for
conditional
requests,
see:
Conditional
Read
,
Conditional
Update
,
Conditional
Patch
,
Managing
Resource
Contention
,
and
Support
for
Versions
.
If-Modified-Since
request
If-Modified-Since
RFC-7232
§3.3
Date-based
matching
for
conditional
read
requests,
see:
Conditional
Read
.
If-None-Exist
request
-
-
HL7
defined
extension
header
to
prevent
the
creation
of
duplicate
resources,
see:
Conditional
Create
.
If-None-Match
request
If-None-Match
RFC-7232
§3.2
ETag-based
matching
for
conditional
requests,
see:
Conditional
Read
and
Conditional
Update
.
Last-Modified
response
Last-Modified
RFC-7232
§2.2
The
value
from
.meta.lastUpdated
,
which
is
a
FHIR
instant,
converted
to
the
proper
format.
Prefer
request
-
RFC-7240
Request
various
behaviors
specific
to
a
single
request,
see:
create/update/patch/transaction
(
Return
preference
),
Search:
Handling
Errors
(
Processing
preference
(strict,
lenient)
),
and
Async
Request
Patterns
(
Respond-async
preference
).
Location
response
-
RFC-7231
§37.1.2
Used
in
the
response
to
a
create
and
an
upsert
to
indicate
where
the
resource
can
be
found
after
being
processed.
Content-Location
response
weather.
Sometimes
it's
calm,
sometimes
windy
-
RFC-7231
§3.1.4.2
Used
in
the
Async
pattern
to
indicate
where
the
response
this
affects
how
you
need
to
the
request
can
be
found.
See
also
the
Custom
Headers
table.
aim.
If
the
server
has
When
you
hit
a
default
timezone,
target,
it
SHOULD
return
the
default
timezone
looks
really
cool!
The
arrows
stick
in
the
HTTP
Response
headers
using
the
"
Date
"
header.
target
and
you
get
nice
visual
effects
that
make
every
hit
feel
satisfying.
In
the
interests
of
managing
band-width,
this
specification
allows
clients
to
specify
what
kind
of
content
Play
against
other
people
to
return
for
resources.
3.2.0.1.8
conditional
read
Clients
may
use
see
who's
the
If-Modified-Since
,
best
archer,
or
If-None-Match
HTTP
header
practice
on
a
read
request.
If
so,
they
SHALL
accept
either
a
304
Not
Modified
your
own.
The
game
matches
you
with
people
who
are
about
as
a
valid
status
code
on
the
response
(which
means
that
the
content
is
unchanged
since
that
date)
or
full
content
(either
the
content
has
changed,
or
the
server
does
not
support
conditional
request).
good
as
you
are.
Servers
You
can
return
304
Not
Modified
where
content
is
unchanged
because
actually
win
real
money
by
being
good
at
the
If-Modified-Since
date-time
or
game!
The
better
you
get
at
aiming,
the
If-None-Match
ETag
was
specified,
or
they
more
you
can
return
the
full
content
as
normal.
This
optimisation
is
relevant
in
reducing
bandwidth
for
caching
purposes
and
servers
are
encouraged
but
earn.
It's
all
about
skill,
not
required
to
support
this.
If
servers
don't
support
conditional
read,
they
just
return
the
full
content.
luck.
Register
at
the
create
or
update
(which
may
be
different
best
worldwide
online
casinos
to
that
provided
by
the
client).
In
the
case
of
transactions
this
means
returning
a
Bundle
with
just
the
Bundle.entry.response
populated
for
each
entry,
play
Forest
Arrow
and
not
the
Bundle.entry.resource
values.
The
client
can
indicate
whether
the
entire
resource
is
returned
using
the
HTTP
return
preference
:
claim
exclusive
bonuses
The
update
interaction
creates
a
new
current
version
for
an
existing
resource
or
creates
an
initial
version
if
no
resource
already
exists
for
the
given
id.
The
update
interaction
is
performed
by
an
HTTP
PUT
command
as
shown:
PUT [base]/[type]/[id] {?_format=[mime-type]}
The
request
body
SHALL
be
a
Resource
Select
one
of
the
named
type
with
an
id
element
that
has
an
identical
value
to
the
[id]
in
the
URL.
If
no
id
element
is
provided,
or
the
id
disagrees
with
the
id
in
the
URL,
the
server
SHALL
respond
with
an
HTTP
400
Bad
Request
error
code,
and
SHOULD
provide
an
OperationOutcome
identifying
the
issue.
If
the
request
body
includes
a
meta
,
the
server
SHALL
ignore
the
provided
versionId
and
lastUpdated
values.
If
the
server
supports
versions,
it
SHALL
populate
the
meta.versionId
and
meta.lastUpdated
with
the
new
correct
values.
Servers
are
allowed
to
review
and
alter
the
other
metadata
values,
but
SHOULD
refrain
our
recommended
casinos
from
doing
so
(see
metadata
description
for
further
information).
Note
that
there
is
no
support
for
updating
past
versions
-
see
notes
on
the
history
interaction.
A
server
SHOULD
accept
the
resource
as
submitted
when
it
accepts
the
update,
and
return
the
same
content
when
it
is
subsequently
read.
However
systems
might
not
be
able
to
do
this;
see
the
note
list
above
based
on
transactional
integrity
for
discussion.
Also,
see
Variations
between
Submitted
data
and
Retrieved
data
for
additional
discussion
around
update
behavior.
Note
that
update
generally
updates
the
whole
content
of
the
resource.
For
partial
updates,
see
patch
below.
If
the
interaction
is
successful
and
the
resource
was
updated,
the
server
SHALL
return
a
200
OK
HTTP
status
code.
If
the
interaction
is
successful
and
the
resource
was
created,
the
server
SHALL
return
a
201
Created
HTTP
status
code.
The
server
SHALL
also
return
a
Location
header
which
contains
the
new
Logical
Id
your
preferences
and
Version
Id
of
the
created
resource
version:
bonus
offers
.
where
[id]
and
[vid]
are
Click
the
existing
or
newly
created
id
registration
button
and
version
id
for
the
resource
version.
The
Location
header
should
be
as
specific
as
possible
-
if
the
server
understands
versioning,
the
version
is
included.
If
a
server
does
not
track
versions,
the
Location
header
will
just
contain
[base]/[type]/[id].
The
Location
MAY
be
an
absolute
or
relative
URL.
Servers
SHOULD
return
an
ETag
header
with
the
versionId
(if
versioning
is
supported)
fill
in
your
personal
details
including
email,
password,
and
a
Last-Modified
header.
verification
information.
The
body
of
Complete
the
response
is
as
described
in
Managing
Return
Content
.
Note:
Servers
MAY
choose
to
preserve
XML
comments,
instructions,
verification
process
by
confirming
your
email
address
and
formatting
or
JSON
whitespace
when
accepting
updates,
but
are
not
required
to
do
so.
The
impact
of
this
on
digital
signatures
may
need
to
be
considered.
providing
necessary
documents.
Note:
It
is
possible
that
a
client
may
attempt
to
update
a
resource
that
was
obtained
Fund
your
account
using
search
secure
payment
methods
and
that
was
marked
with
the
SUBSETTED
tag.
It
is
at
the
server's
discretion
whether
to
accept
requests
that
are
tagged
as
SUBSETTED
and,
if
so,
how
to
handle
them.
Servers
that
determine
that
a
POST
would
result
in
a
duplicate
MAY
return
a
303
See
Other
pointing
claim
your
welcome
bonus
to
the
existing
(unchanged)
record
and
indicating
that
the
record
was
not
created
because
the
specified
resource
already
exists
at
the
specified
location.
maximize
your
playing
power.
Servers
MAY
choose
to
allow
clients
to
PUT
a
resource
to
a
location
that
does
not
yet
exist
on
the
server
-
effectively,
allowing
the
client
to
define
Experience
the
id
full
power
of
the
resource.
Whether
a
server
allows
this
is
a
deployment
choice
based
Forest
Arrow
on
the
nature
of
its
relationships
your
mobile
device
with
the
clients.
While
many
servers
will
not
allow
clients
to
define
their
ids,
there
are
several
reasons
why
it
may
be
necessary
in
some
configurations:
client
is
reproducing
an
existing
data
model
on
the
server,
optimized
touch
controls
and
needs
to
keep
original
ids
in
order
to
retain
ongoing
integrity
client
is
a
server
doing
push-based
pub/sub
(this
is
a
special
case
of
the
first
reason)
multiple
clients
doing
push
in
the
context
of
agreed
data
model
shared
across
multiple
servers
where
ids
are
shared
across
servers
Alternatively,
clients
may
be
sharing
an
agreed
identification
model
(e.g.
key
server,
scoped
identifiers,
or
UUIDs)
where
clashes
do
not
arise.
Note
responsive
gameplay
that
this
use
of
update
has
security
implications
.
Servers
can
choose
whether
or
not
to
support
client
defined
ids,
and
indicate
such
to
the
clients
using
CapabilityStatement.rest.resource.updateCreate
.
A
server
SHALL
not
return
a
201
response
if
it
did
not
create
a
new
resource.
If
a
new
resource
is
created,
a
location
header
SHALL
be
returned
(though
it
SHALL
be
the
same
as
the
location
in
maintains
the
URL
precision
and
excitement
of
the
PUT
request).
desktop
version.

iPhone,
iPad,
iPod
Touch
iOS
12.0
or
not).
In
practice,
servers
may
also
return
5xx
errors
in
these
cases
without
being
deemed
non-conformant.
later
For
additional
information
on
how
systems
may
behave
when
processing
updates,
refer
to
the
Variations
between
Submitted
data
Smartphones
and
Retrieved
data
page.
Tablets
Android
6.0
or
later
The
conditional
update
interaction
allows
a
client
to
update
an
existing
resource
based
on
some
identification
criteria,
rather
than
by
logical
id
.
To
accomplish
this,
the
client
issues
a
PUT
as
shown:
Windows,
Mac,
Linux
Any
modern
browser
When
the
server
processes
this
update,
it
performs
a
search
using
its
standard
search
facilities
for
the
resource
type,
with
the
goal
of
resolving
a
iPad,
Android
Tablets
Optimized
interface
Try
Forrest
Arrow
Pakistan
in
demo
first.
No
risk,
full
feature
set:
single
logical
id
for
this
request.
The
action
it
takes
depends
on
shots,
100‑arrow
volleys,
and
all
difficulty
levels.
Explore
bet
modes
and
learn
how
many
matches
are
found:
multipliers
apply
before
playing
for
real.

A
look
at
Forrest
Arrow
Pakistan
in
motion:
changing
forest
visuals
and
MAY
include
an
OperationOutcome
.
The
resource
MAY
contain
an
id
element,
but
does
not
need
to
(this
is
one
of
the
few
cases
where
a
resource
exists
without
an
id
element).
signature
100‑arrow
volley.
The
conditional
update
interaction
gallery
also
allows
a
client
to
update
a
resource
only
if
a
specified
version
of
shows
how
the
resource
does
not
already
exist
UI
adapts
on
the
server.
The
client
defines
this
version
using
an
HL7
defined
extension
header
"
If-None-Match
"
as
the
week
ETag
(
Version
Id
)
value
as
shown:
mobile
while
keeping
play
simple.
In
the
update
cannot
be
done
(e.g.
due
to
server
side
pessimistic
locking).
3.2.0.6
patch
As
an
alternative
to
updating
an
entire
resource,
clients
can
perform
a
patch
interaction.
This
can
be
useful
when
realm
of
online
gambling,
a
client
common
question
arises:
is
seeking
it
possible
to
minimize
its
bandwidth
utilization,
or
in
scenarios
where
a
client
has
only
partial
access
or
support
for
a
resource.
The
patch
interaction
is
performed
hack
crash
games
like
Forest
Arrow
by
an
HTTP
PATCH
command
as
shown:
PATCH [base]/[type]/[id] {?_format=[mime-type]}
The
body
of
a
PATCH
interaction
SHALL
be
either:
a
JSON
Patch
document
with
a
content
type
of
application/json-patch+json
an
XML
Patch
document
with
a
content
type
of
application/xml-patch+xml
a
FHIRPath
Patch
parameters
resource
with
FHIR
Content
Type
In
either
case,
InOut
Games?
While
the
server
SHALL
process
its
own
copy
allure
of
the
resource
in
the
format
indicated,
applying
the
operations
specified
in
the
document,
following
the
relevant
PATCH
specification.
When
the
operations
have
all
been
processed,
the
server
processes
the
resulting
document
as
an
update
interaction;
all
the
version
and
error
handling
etc.
apply
as
specified,
as
does
the
Prefer
Header
.
Processing
PATCH
operations
may
guaranteed
wins
might
be
very
version
sensitive.
For
this
reason,
servers
that
support
PATCH
SHALL
support
Resource
Contention
on
the
PATCH
operation.
Clients
SHOULD
always
consider
using
version
specific
PATCH
operations
so
that
inappropriate
actions
are
not
executed.
3.2.0.6.1
Conditional
patch
Unlike
this
rest
of
this
page,
tempting,
it's
crucial
to
understand
the
conditional
create,
update,
patch
realities
and
delete
are
trial
use
until
further
experience
is
gained
with
their
use.
Their
status
will
be
reviewed
in
a
future
version
of
FHIR.
risks
involved.
Servers
that
support
PATCH,
Reputable
game
developers
like
InOut
Games
employ
state-of-the-art
encryption
technologies
including
AES-256
encryption
and
that
support
Conditional
Update
SHOULD
also
support
conditional
PATCH.
When
the
server
processes
a
conditional
PATCH,
it
performs
a
search
using
its
standard
search
facilities
for
the
resource
type,
with
the
goal
of
resolving
a
single
logical
id
for
this
request.
The
action
it
takes
depends
on
how
many
matches
are
found:
No
matches
:
The
server
returns
a
404
Not
Found
One
Match
:
The
server
performs
the
update
against
the
matching
resource
Multiple
matches
:
The
server
returns
a
412
Precondition
Failed
error
indicating
the
client's
criteria
were
not
selective
enough
TLS
1.3
protocols.
The
server
SHALL
ensure
that
the
narrative
in
a
resource
is
not
clinically
unsafe
after
the
PATCH
interaction
is
performed.
Exactly
how
this
is
defined
and
can
be
achieved
depends
on
the
context,
game
holds
ISO
27001
certification
for
information
security
management
and
how
narrative
is
being
maintained,
but
servers
may
wish
to
consider:
If
the
existing
narrative
has
a
status
!=
generated
,
the
server
could
reject
the
PATCH
interaction
The
server
could
regenerate
the
narrative
once
the
interaction
has
been
applied
to
the
PCI
DSS
compliance
for
payment
processing.
Secure
Socket
Layer
(SSL)
encryption
safeguards
data
In
some
limited
circumstances,
an
XML
PATCH
interaction
could
update
the
narrative
The
server
could
delete
transmission
between
the
narrative,
on
player
and
the
basis
that
some
later
process
will
be
able
to
populate
casino,
ensuring
it
correctly
Processing
XML
Patch
documents
is
tricky
because
of
namespace
handling.
Servers
SHALL
handle
namespaces
correctly,
but
note
that
FHIR
resources
only
contain
two
XML
namespaces,
for
FHIR
(
http://hl7.org/fhir
)
remains
secure
and
XHTML
(
http://www.w3.org/1999/xhtml
).
In
the
case
of
a
failing
JSON
Patch
test
operation,
the
server
returns
a
422
Unprocessable
Entity
.
For
PATCH
Examples,
see
the
FHIR
test
cases
.
Patch
interactions
may
be
performed
as
part
of
Batch
or
Transaction
Operations
using
the
FHIRPath
Patch
format.
Patch
unaltered.
All
game
data
is
not
defined
for
all
resources
-
see
note
about
PATCH
on
Binary
.
3.2.0.6.2
Patch
Using
JSON
Patch
(batch/transaction)
The
behavior
of
using
JSON
Patch
encrypted
both
in
a
batch/transaction
interaction
is
trial
use
until
further
experience
is
gained
with
its
use.
Implementer
feedback
is
welcome
here
.
In
addition,
servers
may
support
submitting
the
JSON
Patch
as
a
part
transit
and
at
rest,
providing
multiple
layers
of
a
FHIR
batch
or
transaction
interaction
using
a
Binary
resource
as
the
payload
in
order
to
hold
the
contents.
The
following
example
shows
a
base64
encoded
JSON
Path
content
in
a
Binary
resource
applied
to
a
Patient
resource
in
a
transaction
Bundle:
protection
against
unauthorized
access.
The
delete
interaction
removes
an
existing
resource.
The
interaction
is
performed
by
an
HTTP
DELETE
command
as
shown:
DELETE [base]/[type]/[id]
The
request
body
SHALL
be
empty.
A
delete
interaction
means
that
the
resource
can
no
longer
found
through
a
search
interaction.
Subsequent
non-version
specific
reads
of
the
resource
return
a
410
Gone
HTTP
status
code
when
the
server
wishes
to
indicate
that
the
resource
is
deleted.
For
security
reasons,
the
server
may
return
other
status
codes
as
defined
under
Access
Denied
Response
Handling
.
Upon
successful
deletion,
or
if
the
resource
does
not
exist
at
all,
the
server
should
return
either
a
200
OK
if
the
response
contains
a
payload,
or
a
204
No
Content
with
no
response
payload,
or
a
202
Accepted
if
the
server
wishes
to
be
non-commital
about
the
outcome
of
the
delete.
Whether
to
support
delete
at
all,
or
for
a
particular
resource
type
or
a
particular
instance
is
at
the
discretion
of
the
server
based
on
the
policy
and
business
rules
that
apply
in
its
context.
If
the
server
refuses
to
delete
resources
of
that
type
as
a
blanket
policy,
then
it
should
return
the
405
Method
Not
Allowed
status
code.
If
the
server
refuses
to
delete
a
resource
because
fairness
of
reasons
specific
to
that
resource,
crash
games,
such
as
referential
integrity,
it
should
return
the
409
Conflict
status
code.
Note
that
the
servers
MAY
choose
to
enforce
business
rules
regarding
deletion
of
resources
that
are
being
referenced
by
other
resources,
but
they
also
might
not
do
so.
Performing
this
interaction
on
a
resource
that
Forest
Arrow,
is
already
deleted
has
no
effect,
and
the
server
should
return
either
a
200
OK
if
the
response
contains
a
payload,
or
a
204
No
Content
with
no
response
payload.
Resources
maintained
through
Random
Number
Generators
(RNGs)
that
have
been
deleted
may
be
"brought
back
to
life"
are
regularly
audited
by
a
subsequent
update
interaction
using
an
HTTP
PUT
.
Many
resources
have
a
status
element
that
overlaps
with
the
idea
of
deletion.
Each
resource
type
defines
what
the
semantics
of
the
deletion
interactions
are.
If
no
documentation
is
provided,
the
deletion
interaction
should
be
understood
as
deleting
the
record
of
the
resource,
with
nothing
about
the
state
of
the
real-world
corresponding
resource
implied.
For
servers
that
maintain
a
version
history,
the
delete
interaction
does
not
remove
a
resource's
version
history.
From
a
version
history
respect,
deleting
a
resource
is
the
equivalent
of
creating
a
special
kind
of
history
entry
that
has
no
content
leading
independent
testing
laboratories
including
eCOGRA,
GLI
(Gaming
Laboratories
International),
and
is
marked
as
deleted.
Note
iTech
Labs.
These
certified
auditors
verify
that
there
is
no
support
RNGs
produce
truly
random
outcomes
for
deleting
past
versions
-
see
notes
on
the
history
interaction.
Since
deleted
resources
may
be
brought
back
to
life,
servers
MAY
include
an
ETag
on
the
delete
response
to
allow
version
contention
management
when
a
resource
is
brought
back
to
life.
Note
that
irrespective
of
this
rule,
servers
are
free
to
completely
delete
the
resource
and
its
history
if
policy
each
spin,
making
prediction
or
business
rules
make
this
the
appropriate
action
to
take.
3.2.0.7.1
Conditional
delete
Unlike
this
rest
of
this
page,
the
conditional
create,
update,
patch
and
delete
are
trial
use
until
further
experience
is
gained
manipulation
impossible.
InOut
Games
maintains
compliance
with
their
use.
Their
status
will
be
reviewed
in
a
future
version
of
FHIR.
The
conditional
delete
interaction
allows
a
client
to
delete
an
existing
resource
or
all
matching
resources
based
on
some
selection
criteria,
rather
than
by
a
specific
logical
id
.
To
accomplish
this,
the
client
issues
an
HTTP
DELETE
as
shown:
DELETE [base]/[type]?[search parameters]
DELETE [base]?[search parameters]
When
the
server
processes
this
delete,
it
performs
a
search
as
specified
using
the
standard
search
facilities
for
the
resource
type.
The
action
it
takes
depends
on
how
many
matches
are
found:
No
matches
or
One
Match
:
The
server
performs
an
ordinary
delete
on
the
matching
resource
Multiple
matches
:
A
server
may
choose
to
delete
all
the
matching
resources,
or
it
may
choose
to
return
a
412
Precondition
Failed
error
indicating
the
client's
criteria
were
not
selective
enough.
A
server
indicates
whether
it
can
delete
multiple
resources
in
its
Capability
Statement
(.rest.resource.conditionalDelete)
This
variant
can
be
used
to
allow
a
stateless
client
(such
as
an
interface
engine)
to
delete
a
resource
on
a
server,
without
having
to
remember
the
logical
ids
that
the
server
has
assigned.
For
example,
a
client
deleting
a
lab
atomic
result
might
delete
the
resource
using
DELETE
/[base]/Observation?identifier=http://my-lab-system|123
.
Note
that
transactions
and
conditional
create/update/delete
are
complex
interactions
gaming
jurisdictions
including
Malta
Gaming
Authority
(MGA),
UK
Gambling
Commission,
and
it
is
not
expected
that
every
server
will
implement
them.
Servers
that
don't
support
the
conditional
update
SHOULD
return
an
HTTP
400
error
Curacao
eGaming,
ensuring
adherence
to
strict
regulatory
standards
and
MAY
include
an
OperationOutcome
.
player
protection
measures.
The
create
interaction
creates
a
new
resource
in
a
server-assigned
location.
If
the
client
wishes
InOut
Games
utilizes
advanced
provably
fair
technology
that
allows
players
to
have
control
over
verify
the
id
fairness
of
each
game
outcome
through
cryptographic
methods.
This
system
uses
a
newly
submitted
resource,
it
should
use
the
update
interaction
instead.
The
create
interaction
is
performed
by
an
HTTP
POST
command
as
shown:
POST [base]/[type] {?_format=[mime-type]}
The
request
body
SHALL
be
a
FHIR
Resource
of
the
named
type.
The
resource
does
not
need
to
have
an
id
element
(this
is
one
combination
of
the
few
cases
where
a
resource
exists
without
an
id
element).
If
an
id
is
provided,
the
server
SHALL
ignore
it.
If
the
request
body
includes
a
meta
,
the
server
SHALL
ignore
the
existing
versionId
and
lastUpdated
values.
The
server
SHALL
populate
the
id
,
meta.versionId
seed,
client
seed,
and
meta.lastUpdated
with
the
new
correct
values.
Servers
are
allowed
nonce
to
review
and
alter
generate
verifiable
random
results.
Players
can
independently
verify
that
each
game
round
was
fair
by
checking
the
cryptographic
hash
of
the
other
metadata
values,
but
SHOULD
refrain
from
doing
so
(see
metadata
description
for
further
information).
A
server
SHOULD
otherwise
accept
seed
before
the
resource
as
submitted
when
game
begins,
then
comparing
it
accepts
with
the
create,
and
return
revealed
seed
after
the
same
content
when
it
is
subsequently
read.
However
some
systems
might
round.
This
transparency
not
be
able
to
do
this;
see
the
note
on
transactional
integrity
(and
only
enhances
protection
against
tampering
but
also
Variations
builds
complete
trust
between
Submitted
data
and
Retrieved
data
).
The
server
returns
a
201
Created
HTTP
status
code,
and
SHALL
also
return
a
Location
header
which
contains
the
new
Logical
Id
and
Version
Id
of
the
created
resource
version:
Location: [base]/[type]/[id]/_history/[vid]
where
[id]
players
and
[vid]
are
the
newly
created
id
and
version
id
of
the
created
resource.
platform.
The
Location
header
should
be
as
specific
as
possible
-
if
provably
fair
algorithm
ensures
that
neither
the
server
understands
versioning,
casino
nor
the
version
is
included.
If
player
can
manipulate
outcomes,
creating
a
server
does
not
track
versions,
the
Location
header
will
just
contain
[base]/[type]/[id].
The
Location
MAY
be
an
absolute
or
relative
URL.
truly
transparent
gaming
environment.
Players
across
Pakistan
describe
a
Last-Modified
header.
The
body
balance
of
response
is
as
described
in
Managing
Return
Content
.
When
the
resource
syntax
or
data
is
incorrect
or
invalid,
calm
focus
and
cannot
be
used
competitive
rush.
From
quick
evening
sessions
to
create
a
new
resource,
the
server
returns
a
400
Bad
Request
HTTP
status
code.
When
the
server
rejects
the
content
of
the
resource
because
of
business
rules,
the
server
returns
a
422
Unprocessable
Entity
error
HTTP
status
code.
In
either
case,
the
server
SHOULD
include
a
response
body
containing
an
OperationOutcome
with
detailed
error
messages
describing
the
reason
for
the
error.
Note:
Servers
MAY
determine
that
marathon
ladder
climbs,
they
highlight
the
create
request
matches
an
existing
record
with
high
confidence
volley
system,
fair
multipliers
and
MAY
return
a
201
,
effectively
making
it
look
to
the
client
as
though
a
new
resource
had
been
created,
even
though
the
"created"
resource
is
actually
a
pre-existing
resource.
Notes:
smooth
mobile
play.
"Forest Arrow completely changed my perspective ondigital signatures may need to be considered A client may attempt to create a resource containing a SUBSETTED tag. Itarchery games. The volley firing system isat the server's discretion whether to accept requests that are tagged as SUBSETTED and, if so, how to handle them Common HTTP Status codes returned on FHIR-related errors (in addition to normal HTTP errors related to security, headerimpressive, andcontent type negotiation issues): 400 Bad Request - resource could not be parsed or failed basic FHIR validation rules 404 Not Found - resource type not supported, or not a FHIR end-point 422 Unprocessable Entity - the proposed resource violated applicable FHIR profiles or server business rules. This should be accompanied by an OperationOutcome resource providing additional detail In general, if an instance failstheconstraints documented in the CapabilityStatement then the response should be a 400 , whereas if the instance fails other non-externally described business rules, the response would be a 422 error. However, there's no expectation that servers will tightly adhere to this differentiation (nor is it clear that itprecision multiplier makesmuch difference whether they do or not). In practice, servers may also return 5xx errors in these cases without being deemed non-conformant. For additional information on how systems may behave when processing updates, refer to the Variations between Submitted dataevery shot count. I've been playing for months andRetrieved data page. 3.2.0.8.1still discover new strategies."
"The skill-based rewards system ina future version of FHIR. The conditional create interaction allows a client to create a new resource only if some equivalent resource does not already exist on the server. The client definesForest Arrow is exactly whatequivalence means in this case by supplying a FHIR search query using an HL7 defined extension header " If-None-Exist " as shown: If-None-Exist: [search parameters] The parameter just contains the search parameters (what would be in the URL following the "?"). When the server processes this create, it performs a search as specified using its standard search facilities for the resource type. The action it takes depends on how many matches are found:I was looking for. Nomatches : The server processes the create as above where, if the resource is created, the server returns a 201 Created HTTP status code, and SHALL also return a Location header which contains the new Logical Id and Version Id of the created resource version One Match :more relying on luck - my accuracy directly translates to better results. Theserver ignores the post and returns 200 OK , with headersforest environments are stunning andbody populated as they would have been if a create had actually occurred. (i.e.thebodygameplay isset as perincredibly smooth."
"As someone who loves competitive gaming, Forest Arrow delivers theprefer header, locationperfect balance of skill andetag headers set, etc.) Multiple matches :excitement. Theserver returns a 412 Precondition Failed error indicating the client's criteria were not selective enough This variant can be used to avoid the risk of two clients creating duplicate resourcesvolley system allows forthe same record. For example, a client posting a new lab result might specify If-None-Exist: identifier=http://my-lab-system|123 to ensure it does not create a duplicate record. Note that transactions and conditional create/update/delete are complex interactionsstrategic plays, andit is not expected that every server will implement them. Servers that don't supporttheconditional update SHOULD return an HTTP 400 error and MAY include an OperationOutcome .multiplier mechanics reward precision well."
"The mobile version ofresources based on some filter criteria.Forest Arrow is fantastic. Theinteraction can be performed by several different HTTP commands. This specification defines FHIR Search operations in both HTTP POST and GET . Servers supporting Search via HTTP SHALL support both modes of operation, though MAY return a HTTP 405 (Method Not Allowed) for either POST or GET , but not both TU . All these search interactions take a series of parameters thattouch controls area series of name=value pairs encoded in the URL (or as an application/x-www-form-urlencoded ( Specification ) submission for a POST ). (See W3C HTML forms ). 3.2.0.9.1 HTTP POST Clients perform searches via HTTP POST by making an HTTP POST request to the appropriate context, with search parameters included as x-www-form-urlencoded content for the post. For example: Server Root POST [base]/_search Content-Type: application/x-www-form-urlencoded param1=value&...{&_format=[mime-type]} Resource Type Search POST [base]/[resource-type]/_search Content-Type: application/x-www-form-urlencoded param1=value&...{&_format=[mime-type]} Compartment Search POST [base]/[compartment-type]/[compartment-id]/_search Content-Type: application/x-www-form-urlencoded param1=value&...{&_format=[mime-type]} Compartmentintuitive, andResource Type Search POST [base]/[compartment-type]/[compartment-id]/[resource-type]/_search Content-Type: application/x-www-form-urlencoded param1=value&...{&_format=[mime-type]} While servers SHALL support search parameters encoded inI can enjoy thePOST body (as shown above), servers MAY also support including some or all parameters as query parameters on a POST request TU , e.g.: POST [base]/[type]/_search?param1=value&...{&_format=[mime-type]} Content-Type: application/x-www-form-urlencoded param2=value2&... Note that servers MAY impose restrictions on what parametersfull experience anywhere. The peaceful forest moments between action sequences areallowed to be passed as query parameters on POST requests TU . For example,aserver could allow the _format query parameter but reject searches with a Patient.name query parameter. 3.2.0.9.2nice touch."
"Forest Arrow's RTP ofHTTP POST for mitigation. Note that neither GET nor POST have any inherent benefits96.5% combined withrespect to security or privacy. The use of various default software configurations in production have led some to believe that POST is more secure because HTTP Body contents are not logged. This is not due to any protocol restrictions and should not be relied on. Implementers should verify that their logging processes adequately protect PHI and other sensitive data. Given the above considerations, server implementers SHOULD be sure to test both GET and POST search operations to ensure they are correct on their servers TU . For example, a read-only server may prohibit the HTTP POST verb universally (returning a 405 - Method Not Allowed) and must then ensure correct implementationskill-based mechanics makes it one ofHTTP GET. Search requests may include sensitive information inthesearch parameters. Therefore, secure communications and endpoint managementmost rewarding games I've played. The animations arerecommended, see Security Communications Note: Supporting search means that PHI (Personal health information) might appear in search parameters,top-notch, andtherefore in HTTP logs. For this reason logs should be regarded as being as sensitive astheresources themselves. Thisprecision targeting system isa general requirement irrespective of the use of GET - see the security page for further commentary. A HEAD request can also be used - see below . Searches are processed as specified for the Search handling mechanism . If the search succeeds, the server SHALL return a 200 OK HTTP status code and the return content SHALL be a Bundleincredibly satisfying."
"I've tried many archery games, but Forest Arrow stands out withtype = searchset containing the results of the search as a collection of zero or more resources in a defined order. Note that resources returned in the search bundle MAY be located on the another server than the one that performs the search (i.e. the Bundle.entry.fullUrl may be different to the [base] from the search URL). The result collection can be long, so servers may use paging. If they do, they SHALL use the method described below (adapted from RFC 5005 (Feed Paging and Archiving ) for breaking the collection into pages if appropriate.its innovative approach. Theserver MAY also return an OperationOutcome resource within the searchset Bundle entries that contains additional information about the search; if one100-arrow volley system issent it SHALL NOT include any issues with a fatal or error severity , and it SHALL be marked with a Bundle.entry.search.mode of outcome . If the search fails (cannot be executed, not that there are no matches), the return value SHALL be a status code 4xx or 5xx . If the failure occurs at a FHIR-aware level of processing, the HTTP response SHOULD be accompanied by an OperationOutcome . Common HTTP Status codes returned on FHIR-related errors (in addition to normal HTTP errors related to security, headerrevolutionary, andcontent type negotiation issues): 400 Bad Request - search could not be processed or failed basic FHIR validation rules 401 Unauthorized - authorization is required fortheinteraction that was attempted 404 Not Found - resource type not supported, or not a FHIR end-point 405 Method Not Allowed - server does not support the requested method for this request (either GET or POST),multiplier mechanics make every session exciting andthe client should try again using the other one 3.2.0.9.4potentially profitable."
In
the
first
URL
the
character
"
*
"
appears
in
the
URL
as
a
literal
to
mean
'all
types'.
This
is
required
to
distinguish
between
a
simple
read
operation
and
Forest
Arrow
represents
a
search
in
that
same
compartment.
Note
that
this
syntax
is
not
used
in
POST-based
compartment
searches,
since
the
_search
literal
is
used.
So,
for
example,
revolutionary
approach
to
retrieve
all
the
observation
resources
for
a
particular
LOINC
code
associated
archery
gaming,
combining
innovative
mechanics
with
a
particular
encounter:
GET [base]/Encounter/23423445/Observation?code=2951-2 {&_format=[mime-type]}
Note
rewarding
gameplay
that
there
are
specific
operations
defined
to
support
fetching
an
entire
patient
record
or
all
record
for
an
encounter
.
It
is
also
possible
appeals
to
search
across
multiple
resource
types.
For
example,
the
following
searches
would
test
for
matches
across
both
Condition
casual
players
and
Observation
resources.
GET
[base]?_type=Condition,Observation&[parameters]{&_format=[mime-type]}
POST [base]/_search?{?[parameters]{&_format=[mime-type]}}
Content-Type: application/x-www-form-urlencoded
_type=Condition,Observation&[parameters]{&_format=[mime-type]}
For
details
about
searching
across
multiple
types,
including
search
parameter
availability,
see
the
Searching
Multiple
Resource
Types
section
of
the
search
page.
GET
[base]?[parameters]{&_format=[mime-type]}
POST [base]/_search?{?[parameters]{&_format=[mime-type]}}
Content-Type: application/x-www-form-urlencoded
[parameters]{&_format=[mime-type]}
For
details
about
searching
across
all
types,
including
search
parameter
availability,
see
the
Searching
Multiple
Resource
Types
section
of
the
search
page.
3.2.0.10
capabilities
The
capabilities
interaction
retrieves
the
information
about
a
server's
capabilities
-
which
portions
of
this
specification
it
supports.
The
interaction
is
performed
by
an
HTTP
GET
command
as
shown:
GET [base]/metadata{?mode=[mode]} {&_format=[mime-type]}
Applications
SHALL
return
a
resource
that
describes
the
functionality
of
the
server
end-point.
competitive
enthusiasts.
The
information
returned
depends
on
the
value
of
the
mode
parameter:
full
(or
mode
not
present)
A
Capability
Statement
that
specifies
which
resource
types
game's
unique
volley
firing
system
and
interactions
are
supported
normative
As
above,
but
only
the
normative
portions
of
the
Capability
Statement
terminology
A
TerminologyCapabilities
resource
that
provides
further
information
about
terminologies
which
are
supported
by
the
server
Servers
MAY
ignore
the
mode
parameter
precision-based
multiplier
mechanics
create
an
experience
that's
both
thrilling
and
return
a
CapabilityStatement
resource.
Note:
servers
might
be
required
to
support
this
parameter
in
further
versions
of
this
specification.
potentially
profitable
for
skilled
players.
If
a
404
Not
Found
is
returned
What
sets
Forest
Arrow
apart
from
the
GET
,
FHIR
(or
the
specified
version)
traditional
gaming
experiences
is
not
supported
its
emphasis
on
the
nominated
service
url.
An
ETag
header
SHOULD
be
returned
with
the
Response.
The
value
of
the
ETag
header
SHALL
change
if
the
returned
resource
changes.
Servers
SHOULD
check
for
the
fhirVersion
MIME-type
parameter
when
processing
this
request.
skill
over
luck.
The
resource
returned
typically
has
an
arbitrary
id,
and
no
meta
element,
though
it
is
not
prohibited.
Capability
statements
can
become
quite
large;
servers
are
encouraged
to
support
the
_summary
and
_elements
parameters
on
the
capabilities
interaction,
though
this
is
not
required.
In
addition,
servers
are
encouraged
to
implement
the
$subset
sophisticated
multiplier
system
rewards
accuracy
and
$implements
operations
to
make
precision,
making
it
easy
possible
for
a
client
to
check
conformance.
In
addition
to
this
capabilities
interaction,
a
server
may
also
choose
dedicated
players
to
provide
the
standard
set
of
interactions
(
read
,
search
,
create
,
update
)
defined
on
this
page
for
the
CapabilityStatement
Resource
end-point.
This
is
different
from
the
capabilities
interaction:
capabilities
interaction
achieve
consistent
returns
a
capability
statement
describing
the
server's
current
operational
functionality
CapabilityStatement
end-point
manages
a
repository
while
enjoying
an
immersive
archery
experience.
The
combination
of
capability
statements
(e.g.
the
HL7
capability
statement
registry)
All
servers
are
required
to
support
the
capabilities
interaction,
but
servers
may
choose
whether
they
wish
to
support
the
CapabilityStatement
end-point,
just
like
any
other
end-point.
Implementation
Note:
In
DSTU
2
and
earlier,
the
resource
that
this
interaction
returned
was
named
"Conformance".
Clients
often
connect
to
a
server,
stunning
forest
environments,
dynamic
animations,
and
use
the
capabilities
interaction
to
check
whether
they
are
version
and/or
feature
compatible
with
the
server.
Such
clients
should
be
able
competitive
modes
ensures
there's
always
something
new
to
process
either
a
Conformance
or
a
CapabilityStatement
resource.
discover.
The
batch
and
transaction
interactions
submit
a
set
of
actions
to
perform
on
a
server
in
a
single
HTTP
request/response.
The
actions
may
be
performed
independently
as
a
"batch",
or
as
Whether
you're
a
single
atomic
"transaction"
where
the
entire
set
of
changes
succeed
or
fail
as
seasoned
archer
looking
for
a
single
entity.
Multiple
actions
on
multiple
resources
of
the
same
new
challenge
or
different
types
may
be
submitted,
and
they
may
be
a
mix
of
other
interactions
defined
on
this
page
(e.g.
read
,
search
,
create
,
update
,
delete
,
etc.),
or
using
the
operations
framework.
gaming
enthusiast
seeking
innovative
mechanics,
Forest
Arrow
delivers
an
unparalleled
experience.
The
transaction
mode
is
especially
useful
where
one
would
otherwise
need
multiple
interactions,
possibly
game's
95-97%
RTP,
combined
with
a
risk
of
loss
of
referential
integrity
if
a
later
interaction
fails
(e.g.
when
storing
a
Provenance
resource
and
its
corresponding
target
resource
or
IHE-MHD
transaction
"Provide
Document
Resources"
with
some
number
of
DocumentReference,
List,
and
Binary
resources).
Note
that
transactions
and
conditional
create/update/delete
are
complex
interactions
and
skill-based
reward
system,
makes
it
is
not
expected
that
every
server
will
implement
them.
Servers
that
don't
support
the
batches
or
transactions
SHOULD
return
an
HTTP
400
error
attractive
option
for
players
who
value
both
entertainment
and
MAY
include
an
OperationOutcome
.
A
batch
or
transaction
interaction
is
performed
by
an
HTTP
POST
command
as
shown:
earning
potential.
The
content
of
the
post
submission
is
a
Bundle
with
Bundle.type
=
batch
or
transaction
.
Each
entry
SHALL
carry
request
details
(
Bundle.entry.request
)
that
provides
the
HTTP
details
of
the
action
in
order
to
inform
the
system
processing
the
batch
or
transaction
what
to
do
for
the
entry.
If
the
HTTP
command
is
a
PUT
or
POST
,
then
the
entry
SHALL
contain
a
resource
for
the
body
of
the
action.
The
resources
in
the
bundle
are
each
processed
separately
as
if
they
were
an
individual
interaction
or
operation
as
otherwise
described
on
this
page,
or
the
Operations
framework
.
The
actions
are
subject
to
the
normal
processing
Optimized
for
each,
including
the
meta
element
,
verification
and
version
aware
updates,
Pakistan
with
PKR
support,
local-friendly
events
and
transactional
integrity
.
In
the
case
of
a
batch
each
entry
is
treated
as
if
an
individual
interaction
or
operation,
strong
mobile
performance,
Forest
Arrow
fits
your
routine
—
whether
you’re
in
the
case
of
a
transaction
all
interactions
or
operations
either
succeed
Karachi,
Lahore
or
fail
together
(see
below).
Examples:
Peshawar.
For
a
transaction
,
servers
SHALL
either
accept
all
actions
(i.e.
process
each
entry
resulting
in
a
2xx
or
3xx
response
code)
Forest
Arrow
successfully
bridges
the
gap
between
traditional
archery
and
return
modern
gaming,
creating
an
overall
200
OK
,
along
with
a
response
bundle
(see
below),
or
reject
all
resources
experience
that's
both
authentic
and
return
an
HTTP
400
or
500
type
response.
It
is
not
an
error
if
the
submitted
bundle
has
no
resources
in
it.
innovative.
The
outcome
of
processing
the
transaction
SHALL
NOT
depend
on
the
order
of
the
resources
in
the
transaction.
A
resource
can
only
appear
in
game's
volley
firing
system
and
precision
multiplier
mechanics
offer
a
transaction
once
(by
identity).
Because
of
the
rules
fresh
take
on
skill-based
gaming
that
a
transaction
is
atomic
where
all
actions
pass
or
fail
together
rewards
dedication
and
the
order
of
the
entries
doesn't
matter,
there
is
a
particular
order
in
which
to
process
the
actions:
Process
any
delete
(DELETE)
interactions
Process
any
create
(POST)
interactions
Process
any
update
(PUT)
or
patch
(PATCH)
interactions
Process
any
read
,
vread
,
search
or
history
(GET
or
HEAD)
interactions
Resolve
any
conditional
references
If
any
resource
identities
(including
resolved
identities
from
conditional
update/delete)
overlap
in
steps
1-3,
then
the
transaction
SHALL
fail.
accuracy.
A
transaction
may
include
references
from
one
resource
to
another
in
the
bundle,
including
circular
references
where
resources
refer
to
each
other.
When
the
server
assigns
The
combination
of
immersive
forest
environments,
dynamic
animations,
and
competitive
modes
creates
a
new
id
well-rounded
gaming
experience
that
appeals
to
any
resource
in
the
bundle
which
has
a
create
(POST)
method
as
part
wide
range
of
the
processing
rules
above,
players.
The
game's
emphasis
on
skill
over
luck
makes
it
SHALL
also
update
any
references
to
that
resource
in
the
same
bundle
as
they
are
processed
(see
about
Ids
in
a
bundle
).
References
particularly
attractive
to
resources
that
are
not
part
of
the
bundle
are
left
untouched.
players
seeking
consistent
earning
opportunities.
When
processing
a
create
(POST),
the
full
URL
is
treated
as
the
id
of
the
resource
on
the
source,
and
is
ignored;
the
server
generates
an
id
for
the
resource.
For
updates,
the
server
performs
a
mapping
between
the
fullUrl
specified
Forest
Arrow's
innovative
approach
to
archery
gaming,
combined
with
its
rewarding
mechanics
and
the
local
URL
the
server
knows
that
instance
as,
if
possible.
If
the
server
does
not
have
global
accessibility,
makes
it
a
mapping
compelling
choice
for
the
fullUrl,
the
server
ignores
the
base
URL
and
attempts
an
update
assuming
the
base
is
the
same
as
the
server
base.
This
allows
the
same
transaction
bundle
to
be
sent
to
multiple
systems
without
changing
the
fullUrls
players
looking
for
each
target.
When
processing
a
batch
or
transaction,
a
server
MAY
choose
something
different.
The
game's
commitment
to
honor
existing
logical
ids
(e.g.
Observation/1234
remains
fair
play
and
skill-based
rewards
positions
it
as
Observation/1234
on
the
server),
but
since
this
is
only
safe
in
controlled
circumstances
,
servers
may
choose
to
assign
new
ids
to
all
submitted
resources,
irrespective
of
any
claimed
logical
id
in
the
resource,
or
fullUrl
on
entries
a
leader
in
the
batch/transaction.
evolving
gaming
landscape.
Get
answers
to
the
URL
preceding
a
'#'.
most
common
questions
about
Forest
Arrow
casino
game
Similarly
if
the
narrative
includes
<img
src="urn:uuid:someguid"/>
and
there
Forest
Arrow
is
an
entry
within
the
transaction
creating
a
Binary
with
a
full
url
of
urn:uuid:someguid
,
first-person
archery
game
developed
by
InOut
Games
that
entire
URL
would
be
replaced
features
unique
volley
firing
mechanics.
Players
become
skilled
archers
navigating
forest
environments,
where
precision
and
timing
determine
success.
The
game's
100-arrow
volley
system
allows
for
spectacular
simultaneous
shots,
creating
impressive
visual
displays
while
maintaining
strategic
depth.
The
multiplier
system
rewards
accuracy
over
luck,
with
the
new
absolute
URL
of
the
created
Binary
resource.
bullseye
hits
delivering
higher
rewards.
Version-specific
references
may
create
dependencies
between
creates
and
updates
that
the
transaction
will
need
to
accommodate.
For
example,
if
a
'create'
Forest
Arrow
has
a
'resolve-as-version-specific-reference'
to
an
updated
entry,
even
though
the
'create'
will
need
to
happen
before
the
'update'
(per
transaction
rules),
the
created
record
will
need
to
be
revised
to
include
the
version-specific
reference
Return
to
the
newly
updated
version
of
the
reference
target.
Note:
the
use
Player
(RTP)
rate
of
the
Reference
datatype
standard
extension
resolve-as-version-specific
96.5%,
which
is
a
request
to
turn
the
non-versioned
reference
into
a
reference
to
the
most
recent
version
of
the
target
resource.
In
the
case
of
a
resource
created
considered
excellent
in
the
transaction,
the
reference
becomes
a
reference
to
the
initial
version.
In
the
case
of
an
update
or
conditional
create,
the
reference
becomes
a
reference
to
the
new
version.
Systems
that
support
this
extension
SHALL
remove
the
extension
as
part
of
the
transaction
reference
resolution
process.
It
is
not
guaranteed
that
all
systems
will
recognize
this
extension
or
be
able
to
apply
it.
If
the
extension
is
not
supported
or
versioned
references
are
not
supported,
the
resulting
reference
will
be
version-agnostic.
A
client
can
attempt
to
perform
a
subsequent
update/patch
to
force
a
version-specific
reference
if
they
wish.
Conditional
References
When
constructing
the
bundle,
the
client
might
not
know
the
logical
id
of
a
resource,
but
it
may
know
identifying
information
-
e.g.
an
identifier.
online
casino
industry.
This
situation
arises
commonly
when
building
transactions
from
v2
messages.
The
client
could
resolve
that
identifier
to
a
logical
id
using
a
search,
but
that
would
mean
that
the
resolution
to
a
logical
id
does
not
occur
within
the
same
transaction
as
the
commit
(as
well
as
significantly
complicating
the
client).
Because
of
this,
in
a
transaction
(and
only
in
a
transaction),
references
to
resources
may
be
replaced
by
a
search
URI
that
describes
how
to
find
the
correct
reference:
<Bundle xmlns="http://hl7.org/fhir">
<id value="20160113160203" />
<type value="transaction" />
<entry>
<fullUrl value="urn:uuid:c72aa430-2ddc-456e-7a09-dea8264671d8" />
<resource>
<Observation>
<subject>
<reference value="Patient?identifier=12345"/>
</subject>
<--! rest of resource omitted -->
</Observation>
</resource>
<request>
<method value="POST" />
</request>
</entry>
</Bundle>
The
search
URI
is
relative
to
the
server's
[base]
path,
and
always
starts
with
a
resource
type:
[type]?parameters...
.
Only
filtering
parameters
are
allowed;
none
of
the
parameters
that
control
the
return
of
resources
are
relevant.
When
processing
transactions,
servers
SHALL:
check
all
references
means
that,
on
average,
for
search
URIs
For
search
URIs,
use
the
search
to
locate
matching
resources
if
there
are
no
matches,
or
multiple
matches,
the
transaction
fails,
and
an
error
every
€100
wagered,
€96.5
is
returned
to
the
user
if
there
is
a
single
match,
the
server
replaces
the
search
URI
with
a
reference
to
the
matching
resource
3.2.0.11.5
Batch/Transaction
Response
For
a
batch,
or
a
successful
transaction,
the
response
the
server
SHALL
return
a
Bundle
with
type
set
to
batch-response
or
transaction-response
that
contains
one
entry
for
each
entry
in
the
request,
in
the
same
order,
with
the
outcome
of
processing
the
entry.
For
a
failed
transaction,
the
server
returns
a
single
OperationOutcome
instead
of
a
Bundle.
A
client
may
use
the
returned
Bundle
to
track
the
outcomes
of
processing
the
entry,
and
the
identities
assigned
to
the
resources
by
the
server.
Each
entry
element
SHALL
contain
a
response
element
which
details
the
outcome
of
processing
the
entry
-
the
HTTP
status
code
and,
where
applicable,
the
Location
players
over
time.
The
high
RTP
ensures
fair
gameplay
and
ETag
header
values,
which
are
used
good
winning
potential
for
identifying
and
versioning
the
resources.
In
addition,
a
resource
may
be
included
in
the
entry,
as
specified
by
the
Prefer
header.
3.2.0.11.6
Accepting
other
Bundle
types
A
server
may
choose
to
accept
bundle
types
other
than
batch
or
transaction
when
POST
ed
to
the
[base]
URL.
Pakistan
players.
Bundles
of
type
history
inherently
have
the
same
structure
as
Yes!
Forest
Arrow
offers
a
transaction
,
and
free
demo
mode
where
you
can
be
treated
as
either
a
transaction
or
batch,
so
servers
SHOULD
accept
a
history
Bundle
-
this
makes
it
possible
to
replicate
data
from
one
server
to
another
easily
using
a
pub/sub
model.
Note,
however,
that
the
original
transaction
boundaries
might
not
be
represented
in
a
history
list,
play
with
virtual
credits
without
risking
real
money.
The
demo
includes
all
game
features
including
bonus
rounds,
free
spins,
turbo
mode,
and
a
resource
may
occur
more
than
once
in
a
history
list,
so
servers
processing
history
bundles
must
have
some
strategy
auto
bet.
This
allows
you
to
manage
this.
When
processing
a
history
bundle
via
a
transaction,
any
entries
familiarize
yourself
with
the
request
method
of
POST
must
use
the
Bundle.entry.resource.id
(which
must
match
the
Bundle.entry.response.location
)
game
mechanics
before
playing
for
that
resource
so
that
references
are
preserved.
real
money.
The
history
interaction
retrieves
the
history
of
either
a
particular
resource,
all
resources
of
a
given
type,
or
all
resources
supported
by
the
system.
These
three
variations
of
the
history
interaction
are
performed
by
HTTP
GET
command
as
shown:
GET [base]/[type]/[id]/_history{?[parameters]&_format=[mime-type]}
GET [base]/[type]/_history{?[parameters]&_format=[mime-type]}
GET [base]/_history{?[parameters]&_format=[mime-type]}
The
return
content
maximum
win
potential
in
Forest
Arrow
is
a
Bundle
with
type
set
5000x
your
bet
amount.
This
means
if
you're
betting
$10
PKR
per
spin,
you
could
potentially
win
up
to
history
containing
the
specified
version
history,
sorted
with
oldest
versions
last,
and
including
deleted
resources.
Each
entry
SHALL
minimally
contain
at
least
one
of:
a
resource
which
holds
the
resource
as
it
is
at
the
conclusion
of
the
interaction,
or
a
request
with
entry.request.method
$13,750,000
PKR.
The
request
provides
information
about
the
result
of
the
interaction
that
led
to
this
new
version,
and
allows,
for
instance,
a
subscriber
game's
jackpot
system
to
differentiate
between
newly
created
resources
and
updates
Volley
Firing
System
with
increasing
multipliers
provide
multiple
opportunities
to
existing
resources.
The
principal
reason
a
resource
might
be
missing
is
that
the
resource
was
changed
by
some
other
channel
rather
than
via
the
RESTful
interface.
If
the
entry.request.method
is
a
PUT
or
a
POST
,
the
entry
SHALL
contain
a
resource.
achieve
significant
wins.
Interactions
(
create
,
update
,
patch
,
and
delete
)
or
operations
that
change/delete/add
resources
create
history
entries.
Note,
the
result
of
a
patch
(PATCH)
interaction
Absolutely!
Forest
Arrow
is
represented
as
an
update
(PUT)
interaction
in
the
history
Bundle.
In
addition,
operations
may
produce
side-effects
such
as
new
AuditEvent
resources;
these
are
represented
as
create
(POST)
interactions
in
their
own
right.
New
resources
or
updates
to
existing
resources
that
are
triggered
by
operations
also
appear
in
the
history,
as
do
updates
to
the
resources
that
result
from
interactions
outside
the
scope
of
the
RESTful
interface.
A
HEAD
request
fully
optimized
for
mobile
play
on
both
iOS
and
Android
devices.
You
can
also
be
used
-
see
below
.
A
create
interaction
is
represented
in
a
history
interaction
in
the
following
way:
<entry>
<fullUrl value="http://example.org/fhir/Patient/23424"/>
<resource>
<Patient>
<!-- the id of the created resource -->
<id value="23424"/>
<!-- snip -->
</Patient>
</resource>
<request>
<!-- POST: this was a create -->
<method value="POST"/>
<url value="Patient"/>
</request>
<!-- response carries the instant the server processed the create -->
<response>
<status value="201"/>
<lastModified value="2014-08-15T10:35:02.034Z"/>
</response>
</entry>
A
delete
interaction
is
represented
in
a
history
interaction
in
access
the
following
way:
<entry>
<fullUrl value="http://example.org/fhir/Patient/23424"/>
<!-- no resource included for a delete -->
<request>
<method value="DELETE"/>
<url value="Patient/23424"/>
</request>
<!-- response carries the instant the server processed the delete -->
<response>
<status value="200"/>
<lastModified value="2014-08-20T11:05:34.174Z"/>
</response>
</entry>
Notes:
conditional
creates,
updates
and
deletes
are
converted
to
direct
updates
and
deletes
in
a
history
list
operations
do
not
appear
game
directly
in
the
history
log,
but
side
effects
(e.g.
creation
of
audit
logs.
stored
binaries,
etc.)
will
appear
where
relevant
through
your
mobile
browser
without
downloading
any
apps.
The
resource
in
the
entry
is
the
resource
as
processed
by
the
server,
not
as
submitted
by
the
client
(
may
be
different
)
In
addition
to
the
required
response.status,
the
server
SHOULD
populate
at
least
response.lastModified
so
the
time
of
processing
is
clear
in
the
history
record
Servers
may
choose
to
only
record
successful
interactions.
Servers
may
choose
to
only
use
200
OK
instead
of
other
more
specific
success
codes
There
may
be
more
than
one
mobile
version
of
a
given
resource
in
the
history
In
addition
to
the
standard
_format
parameter,
the
parameters
to
this
interaction
may
also
include:
Param
Name
Param
Type
Description
_count
integer
The
maximum
number
of
search
results
includes
all
features
available
on
desktop,
ensuring
a
page,
excluding
related
resources
included
by
_include
or
_revinclude
or
OperationOutcomes.
The
server
is
not
bound
to
return
the
number
requested,
but
cannot
return
more
_since
instant
Only
include
resource
versions
that
were
created
at
or
after
the
given
instant
in
time
_at
date(Time)
Only
include
resource
versions
that
were
current
at
some
point
during
the
time
period
specified
in
the
date
time
value
(see
Search
notes
on
date
searching
)
_list
reference
Only
include
resource
versions
that
seamless
gaming
experience
across
all
devices.
The
history
list
can
be
restricted
to
a
limited
period
by
specifying
a
_since
parameter
which
contains
a
full
date
time
with
timezone.
Clients
should
be
aware
that
due
volley
firing
system
in
Forest
Arrow
allows
players
to
timing
imprecision,
they
may
receive
notifications
of
a
resource
update
on
the
boundary
instant
more
than
once.
Servers
are
not
required
unleash
up
to
support
a
precision
finer
than
by
second.
The
updates
list
100
arrows
simultaneously,
creating
spectacular
visual
displays
and
maximizing
earning
potential.
Players
can
be
long,
so
servers
may
use
paging.
If
they
do,
they
SHALL
use
the
method
described
below
strategically
time
their
volleys
for
breaking
the
list
into
pages
if
appropriate,
and
respect
maximum
impact,
with
the
specified
_count
across
pages.
precision
multiplier
system
rewarding
accuracy.
The
history
interaction
can
be
used
to
set
up
a
subscription
from
one
system
to
another,
so
includes
dynamic
animations
that
resources
are
synchronized
between
them.
Refer
bring
every
successful
hit
to
life,
while
the
Subscription
framework
for
an
alternate
means
of
system
synchronization.
Additional
Notes
about
maintaining
a
history
of
resources:
The
history
is
a
record
version
history
on
a
per-resource
basis.
It
is
not
intended
to
support
concurrent
versions,
or
multi-branch
version
history
Accordingly,
there
is
no
way
to
update
or
delete
past
versions
peaceful
forest
environments
provide
moments
of
the
record,
except
relaxation
between
intense
action
sequences.
This
innovative
mechanic
transforms
traditional
archery
gameplay
into
an
adrenaline-fueled
experience
that
the
metadata
can
be
modified
(mainly
for
access
control
purposes)
All
past
versions
of
a
resource
are
considered
to
be
superceded,
rewards
both
skill
and
no
longer
active,
but
retained
for
audit/integrity
purposes
In
the
case
that
a
past
version
of
a
resource
needs
to
be
explicitly
documented
as
'entered-in-error'
,
use
a
Provenance
resource
pointing
to
the
past
version
of
the
resource
When
tracing
the
history
of
a
specific
resource,
applications
should
retrieve
any
provenance
resources
relating
to
the
resource
or
its
past
versions
If
a
request
is
made
for
a
history
that
is
not
available
(e.g.
the
system
does
not
keep
a
history
for
the
type,
or
the
particular
instance),
the
server
should
return
a
404
Not
Found
along
with
an
OperationOutcome
explaining
strategy.
There
is
a
caveat
with
the
_list
parameter,
associated
with
changes
to
the
list
while
making
repeated
periodic
queries;
if
the
list
changes,
the
response
will
include
changes
to
You
can
trigger
the
resources
bonus
round
in
two
ways:
naturally
by
landing
special
bonus
symbols
during
regular
gameplay,
or
instantly
by
using
the
list
for
the
period
specified,
but
will
omit
both
later
changes
Buy
Bonus
feature.
The
bonus
round
awards
up
to
items
no
longer
in
the
list,
or
older
changes
associated
20
free
spins
with
items
in
the
list.
This
might
not
be
a
problem,
but
implementers
should
be
aware
enhanced
winning
potential
and
boosted
multipliers,
significantly
increasing
your
chances
of
this
issue.
big
wins.
When
processing
create
and
update
interactions,
a
FHIR
server
is
not
obliged
Yes,
Forest
Arrow
uses
certified
Random
Number
Generator
(RNG)
technology
to
accept
the
entire
resource
as
it
is;
when
the
resource
ensure
provably
fair
gameplay.
This
means
every
spin
outcome
is
retrieved
through
a
read
interaction
subsequently,
the
resource
may
completely
random
and
cannot
be
different.
The
difference
may
arise
for
several
reasons:
The
server
merged
updated
content
with
existing
content
manipulated.
The
server
applied
business
rules
game's
fairness
is
regularly
audited
by
independent
testing
agencies,
providing
transparency
and
altered
the
content
The
server
does
not
fully
support
trust
for
all
players.
Note
that
there
is
no
general-purpose
method
to
make
merging
Forest
Arrow
accommodates
players
with
existing
content
or
altering
the
content
different
budgets
by
business
rules
safe
or
predictable
-
what
is
possible,
safe
and/or
required
is
highly
context
dependent.
These
kinds
of
behaviors
offering
flexible
betting
options.
While
specific
limits
may
be
driven
vary
by
security
considerations.
With
regard
to
incomplete
support,
clients
can
consult
the
server's
base
CapabilityStatement
profile
references
to
determine
which
features
or
values
the
server
does
not
support.
The
PATCH
operation
offers
some
support
for
making
changes
to
a
part
of
a
resource
and
should
be
used
where
a
client
wishes
to
change
just
part
of
a
resource,
though
transactional
integrity
issues
are
still
important.
To
the
degree
that
the
server
alters
the
resource
for
any
of
the
3
reasons
above,
the
FHIR
server
will
create
implementation
consequences
for
the
eco-system
that
it
is
part
of,
which
will
need
to
be
managed
(i.e.
it
will
cost
more).
For
this
reason,
servers
SHOULD
change
casino,
the
resource
game
typically
supports
bets
ranging
from
as
little
low
as
possible,
given
the
constraints
of
the
system
exposing
the
FHIR
resource.
However
due
to
the
variability
that
exists
within
healthcare,
this
specification
allows
that
servers
MAY
alter
the
resource
on
create/update.
Similarly,
€0.10
to
the
degree
that
an
implementation
context
makes
special
rules
about
merging
content
€100
or
altering
the
content,
that
context
will
become
more
expensive
to
maintain.
Although
these
rules
are
stated
with
regard
to
servers,
a
similar
concept
applies
to
clients
-
to
the
degree
that
different
client
systems
interacting
per
spin.
Check
with
the
server
do
not
support
the
same
feature
set,
the
clients
and/or
the
server
will
be
forced
to
implement
custom
logic
to
prevent
information
from
being
lost
or
corrupted.
Some
of
these
problems
can
be
mitigated
by
following
a
pattern
built
on
top
of
version-aware
updates.
In
this
pattern:
The
server
provides
a
read
interaction
your
chosen
casino
for
any
resource
it
accepts
update
interactions
on
Before
updating,
the
client
read
s
the
latest
version
of
the
resource
The
client
applies
the
changes
it
wants
to
the
resource,
leaving
other
information
intact
(note
the
extension
related
rules
around
this)
The
client
writes
the
result
back
as
an
update
interaction,
exact
betting
limits
and
is
able
to
handle
a
409
or
412
response
(usually
by
trying
again)
If
clients
follow
this
pattern,
then
information
from
other
systems
that
they
do
not
understand
will
be
maintained
through
the
update.
Notes:
available
denominations.
Servers
SHOULD
support
paging
Several
top
Pakistan
casinos
offer
excellent
bonuses
for
the
results
of
a
search
or
history
interaction,
and
if
they
do,
they
SHALL
conform
Forest
Arrow
players.
1Win
Casino
provides
up
to
this
method
(adapted
from
RFC
5005
(Feed
Paging
500%
welcome
bonus,
PIN-UP
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offers
120%
plus
250
free
spins,
and
Archiving)
for
sending
continuation
links
to
the
client
when
returning
a
Bundle
(e.g.
Turbowins
Casino
features
200%
bonus
with
history
cashback.
Each
casino
also
provides
specific
promotions
and
search
).
If
the
server
does
not
do
this
then
there
is
no
way
to
continue
paging.
This
example
shows
the
third
page
of
a
search
result:
<Bundle xmlns="http://hl7.org/fhir">
<!-- snip metadata -->
<!-- This Search url starts with base search, and adds the effective
parameters, and additional parameters for search state. All searches
SHALL return this value.
In this case, the search continuation method is that the server
maintains a state, with page references into the stateful list.
-->
<link>
<relation value="self">
<url value="http://example.org/Patient?name=peter&stateid=23&page=3"/>
</link>
<!-- 4 links for navigation in the search. All of these are optional, but recommended -->
<link>
<relation value="first"/>
<url value="http://example.org/Patient?name=peter&stateid=23&page=1"/>
</link>
<link>
<relation value="previous"/>
<url value="http://example.org/Patient?name=peter&stateid=23&page=2"/>
</link>
<link>
<relation value="next"/>
<url value="http://example.org/Patient?name=peter&stateid=23&page=4"/>
</link>
<link>
<relation value="last"/>
<url value="http://example.org/Patient?name=peter&stateid=23&page=26"/>
</link>
<!-- then the search results... -->
</Bundle>
A
server
MAY
inform
the
client
of
the
total
number
of
resources
returned
by
the
interaction
for
which
the
results
are
paged
using
the
Bundle.total
.
Note
that
loyalty
rewards
for
search,
where
_include
can
be
used
slot
players.
Compare
offers
above
to
return
additional
related
resources,
the
total
number
of
resources
in
the
feed
may
exceed
the
number
indicated
in
Bundle.total
.
In
the
case
of
a
search
,
the
initial
request
may
be
made
via
a
POST,
but
find
the
follow
up
page
requests
will
be
made
via
GET
requests.
However
servers
SHOULD
allow
best
match
for
a
client
to
convert
the
follow
up
requests
to
be
made
via
a
POST.
your
preferences.
The
links
in
the
search
are
opaque
Yes,
Forest
Arrow
is
available
to
the
client,
have
no
dictated
structure,
and
only
the
server
understands
them.
players
from
Pakistan!
The
client
must
use
the
server
supplied
links
in
order
to
traverse
the
pages.
A
server
MAY
add
additional
state
tracking
parameters
to
the
links,
as
shown
in
the
example
above,
though
the
server
need
not
use
a
stateful
paging
method
as
shown
in
this
example.
3.2.0.14.1
Paging
Continuity
&
Integrity
It
game
is
at
the
discretion
of
the
server
how
to
best
ensure
that
the
continuation
retains
integrity
in
the
context
of
ongoing
changes
to
the
resources.
While
a
client
pages
accessible
through
the
results
of
a
search,
the
underlying
record
set
might
change,
with
resources
being
added,
deleted,
or
moved
in
the
natural
sort
order.
In
principle,
servers
have
three
different
approaches
to
choose
from:
Remember
the
result
set
as
it
was
at
the
time
of
the
search,
and
return
the
resources
as
they
were
,
preferably
using
version
specific
references
(with
the
consequence
licensed
online
casinos
that
they
might
be
current
when
returned)
Remember
the
result
set
as
it
was
at
the
time
of
the
search,
accept
Pakistan
players.
All
our
recommended
casinos
(1Win
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and
return
the
resources
as
they
are
(with
the
consequence
that
they
might
no
longer
qualify
to
be
in
the
search)
Repeat
the
search
each
time,
with
the
consequence
that
the
client
may
miss
resources
or
get
duplicates
as
they
move
between
pages
when
the
search
set
changes
The
appropriate
choice
may
be
dictated
by
server
architecture,
Turbowins
Casino)
welcome
Pakistan
players
and
also
by
considerations
around
the
semantics
of
the
search
offer
localized
support,
PKR
currency
options,
and
the
rate
at
which
the
underlying
resources
are
updated,
created
or
deleted.
Implementation
Note:
Clients
should
avoid
making
assumptions
about
which
behavior
a
server
is
implementing.
At
present,
there
is
no
way
for
a
client
to
interrogate
the
server
secure
payment
methods.
Make
sure
to
determine
how
paging
continuity
and
integrity
issues
are
handled.
This
may
be
addressed
in
the
future,
and
feedback
is
welcome.
3.2.0.15
Support
for
HEAD
Anywhere
that
a
GET
request
can
be
used,
a
HEAD
request
is
also
allowed.
HEAD
requests
are
treated
as
specified
in
HTTP:
same
response
as
a
GET,
but
with
no
body.
Servers
that
do
not
support
HEAD
MUST
respond
check
local
gambling
regulations
in
accordance
with
the
HTTP
specification,
for
example
using
a
405
Method
Not
Allowed
or
a
501
("not
implemented")
.
your
area
before
playing.