Release 5
This page is part of the FHIR Specification (v5.0.0: R5 - STU ). This is the current published version in it's permanent home (it will always be available at this URL). For a full list of available versions, see the Directory of published versions . Page versions: R5 R4B R4 R3 R2 3.2.0 RESTful API FHIR Infrastructure Work Group Maturity Level : Normative Standards Status : Normative FHIR is described as a 'RESTful' specification based on common industry level use of the term REST. In practice, FHIR only supports Level 2 of the REST Maturity model as part of the core specification, though full Level 3 conformance is possible through the use of extensions . Because FHIR is a standard, it relies on the standardization of resource structures and interfaces. This may be considered a violation of REST principles but is key to ensuring consistent interoperability across diverse systems. For each "resource type" the same set of interactions are defined which can be used to manage the resources

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Choose your bet, pick a highly granular fashion. Applications claiming conformance to this framework claim to be conformant to "RESTful FHIR" (see Conformance ). Note that in this RESTful framework, transactions are performed directly on the server resource using an HTTP request/response. The API does not directly address authentication, authorization, and audit collection - for further information, see the Security Page . All the interactions are all described for synchronous use, mode and an Asynchronous use pattern is also defined. The API describes difficulty, then shoot the FHIR resources as a set of operations (known as "interactions") on resources where individual resource instances are managed in collections by their type. Servers can choose which of these interactions are made available and which resource types they support. Servers SHALL provide a Capability Statement that specifies which interactions and resources arrow. Rewards are supported. In addition to a number of General Considerations this page defines the following interactions: Instance Level Interactions read Read the current state of the resource vread Read the state of a specific version of the resource update Update an existing resource by its id (or create it if it is new) patch Update an existing resource determined by posting a set of changes to it delete Delete a resource history Retrieve the change history for a particular resource Type Level Interactions create Create a new resource with a server assigned id search Search the resource type based on some filter criteria delete Conditional Delete across a particular resource type based on some filter criteria history Retrieve the change history for a particular resource type Whole System Interactions capabilities Get a capability statement for the system batch/transaction Perform multiple operations (e.g. create, read, update, delete, patch, and/or [extended operations]) in a single interaction delete Conditional Delete across all resource types based on some filter criteria history Retrieve the change history for all resources search Search across all resource types based on some filter criteria In addition to these interactions, there is an operations framework , which includes endpoints for validation , messaging and Documents . Also, implementers can use GraphQL . game rules.

3.2.0.1
RTP General Considerations Note: Where the FHIR specification does not specify behavior with regards to HTTP capabilities (such as OPTIONS), implementers cannot expect greater consistency than is mandated in the underlying HTTP protocol. 3.2.0.1.1 96.5% Style Guide The interactions on this page are defined like this: VERB [base]/[type]/[id] {?_format=[mime-type]} VERB corresponds to the HTTP verb used
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Implementations constructing URLs using these patterns SHOULD conform to RFC 3986 Section 6 Appendix A which requires percent-encoding Built for a number of characters that occasionally appear in the URLs (mainly players in search parameters). This specification uses the underscore as Pakistan, Forest Arrow lets you choose a prefix to disambiguate reserved names from other names in 3 cases: To differentiate system wide history difficulty that fits (Easy, Normal, Hard, Expert), set your bet and search interactions from interactions on Resource Types To differentiate search, history mode, and similar interactions from instances of a resource type To differentiate search parameters defined for all resources from those defined for specific resource types In addition, shoot the character $ is used as a prefix to operation names that arrow. Outcomes and multipliers are RPC-like additions to the base API defined either by this specification or applied by implementers. 3.2.0.1.2 Service Base URL The Service Base URL is the address where all of the resources defined by this interface are found. The Service Base URL takes game; you do not aim or change the form of environment.

http{s}://server{/path}

The path portion is optional Target sizes and does not include a trailing slash. Each resource type defined difficulty settings shape results. Visuals change between rounds, but players don’t control wind or aiming. Play casually or in this specification has a manager (or "entity set") that lives at the address /[type] where the [type] is the name of the resource type. For instance, the resource manager for the type Patient will live at: https://server/path/Patient All the logical interactions are defined relative to the service root URL. This means that if the address of any one FHIR resource on a system is known, the address of other resources may be determined. competitive modes — your call.

Note: All URLs (and ids that form part of the URL) defined by this specification are case sensitive. Clients SHOULD encode URLs using UTF-8, and servers SHOULD decode them assuming they With an RTP around 96.5%, results are UTF-8 (for background, see here ). Note that a server may use a path of the form http://server/...[xx]... where the [xx] is some variable portion that identifies a particular instantiation of the FHIR API. Typically, the variable id identifies a patient or a user, and the underlying information is completely compartmented governed by the logical identity associated with [xx] . In this case, the FHIR API presents a patient or user centric view of a record, where authentication/authorization is explicitly granted to the URL, game’s mechanics. Practice solo, compete on the grounds that some identifiable user is associated with the logical identity. It is not necessary to explicitly embed the patient id in the URL - implementations can associate a FHIR end-point with a particular patient or provider by using an OAuth login. See Compartments for the logical underpinning. Servers SHALL support both forms (with a trailing slash ex: [base]/[type]/ , leaderboards, and without a trailing slash ex: [base]/type] ) if they support either, adjust your bet, mode, and servers are discouraged from redirecting a client to achieve a canonical query URL. It is up to a server to decide whether to "canonicalize" a query (e.g., when populating Bundle.link[self], a server can add or remove a trailing slash difficulty to fit its own preferred convention). Identity suit your style.

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3.2.0.1.3 Resource Metadata and Versioning
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Each resource has an associated set of resource metadata elements . These map Fire up to 100 arrows at the HTTP request and response using the following fields: Metadata Item Where found in HTTP Logical Id (.id) The Id is represented explicitly in the URL Version Id (.meta.versionId) The Version Id is represented in the ETag header Last modified (.meta.lastUpdated) HTTP Last-Modified header Notes: The Last-Modified header should come from .meta.lastUpdated which is a FHIR instant , but the Last-Modified header has a different format. See Last-Modified and rfc7232#section-2.2 The Version Id is considered a "weak" ETag and ETag headers should be prefixed with W/ and enclosed in quotes, for example: ETag: W/"3141" 3.2.0.1.4 Security Using HTTPS is optional, but all production exchange of healthcare data SHOULD use SSL and additional security as appropriate. See HTTP Security for further information. Most operations will require user authentication, and all operations that do so are subject to RBAC and/or ABAC , same time! It looks really cool and some operations may depend on appropriate consent being granted. Note: helps you hit more targets to support browser-based client applications, servers SHOULD implement cross-origin resource sharing (CORS) for the interactions documented here. win more money.

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See the HTTP Security guidance for further information about both security generally and The better you aim, the use of CORS. 3.2.0.1.5 HTTP Status Codes This specification makes rules about more you win! Hit the use center of specific HTTP status codes in particular circumstances where the status codes SHALL map to particular states correctly, and only where the correct status code is not obvious. Other HTTP status codes may be used for other states as appropriate, and this particularly includes various authentication related status codes target and redirects. Authentication redirects should not be interpreted to change the location of get way bigger rewards than just hitting the resource itself (a common web programming error). edge.

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FHIR defines an OperationOutcome resource that can be used to convey specific detailed processable error information. For some combinations of interactions and specific return codes, an OperationOutcome is required to be returned as the content of the response. The OperationOutcome may be returned with any HTTP 4xx or 5xx response, but this is not required - many of these errors may be generated by generic server frameworks underlying a FHIR server. 3.2.0.1.6 HTTP Headers This specification makes use of several HTTP headers to change the processing or format of requests or results. Tag Direction MDN RFC Notes Accept request Accept RFC-7231 §5.3.2 Content-negotiation for MIME Type and FHIR Version, see: Content Types and Encodings , FHIR Version Parameter , forest looks really nice and General Parameters (_format). ETag response ETag RFC-7232 §2.3 The value from .meta.versionId as a "weak" ETag, prefixed changes with W/ and enclosed in quotes (e.g., W/"3141" ). If-Match request If-Match RFC-7232 §3.1 ETag-based matching for conditional requests, see: Conditional Read , Conditional Update , Conditional Patch , Managing Resource Contention , and Support for Versions . If-Modified-Since request If-Modified-Since RFC-7232 §3.3 Date-based matching for conditional read requests, see: Conditional Read . If-None-Exist request - - HL7 defined extension header to prevent the creation of duplicate resources, see: Conditional Create . If-None-Match request If-None-Match RFC-7232 §3.2 ETag-based matching for conditional requests, see: Conditional Read and Conditional Update . Last-Modified response Last-Modified RFC-7232 §2.2 The value from .meta.lastUpdated , which is a FHIR instant, converted to the proper format. Prefer request - RFC-7240 Request various behaviors specific to a single request, see: create/update/patch/transaction ( Return preference ), Search: Handling Errors ( Processing preference (strict, lenient) ), and Async Request Patterns ( Respond-async preference ). Location response - RFC-7231 §37.1.2 Used in the response to a create and an upsert to indicate where the resource can be found after being processed. Content-Location response weather. Sometimes it's calm, sometimes windy - RFC-7231 §3.1.4.2 Used in the Async pattern to indicate where the response this affects how you need to the request can be found. See also the Custom Headers table. aim.

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In the interests of managing band-width, this specification allows clients to specify what kind of content Play against other people to return for resources. 3.2.0.1.8 conditional read Clients may use see who's the If-Modified-Since , best archer, or If-None-Match HTTP header practice on a read request. If so, they SHALL accept either a 304 Not Modified your own. The game matches you with people who are about as a valid status code on the response (which means that the content is unchanged since that date) or full content (either the content has changed, or the server does not support conditional request). good as you are.

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Servers You can return 304 Not Modified where content is unchanged because actually win real money by being good at the If-Modified-Since date-time or game! The better you get at aiming, the If-None-Match ETag was specified, or they more you can return the full content as normal. This optimisation is relevant in reducing bandwidth for caching purposes and servers are encouraged but earn. It's all about skill, not required to support this. If servers don't support conditional read, they just return the full content. luck.

3.2.0.1.9 create/update/patch/transaction These interactions are performed using POST , PUT or PATCH , and it may be appropriate for a server to return either only a status code, or also return the entire resource that is the outcome of

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Prefer: return=minimal Prefer: return=representation Prefer: return=OperationOutcome The first of these asks to return no body. The second asks to return the full resource. The third asks the server to return an OperationOutcome resource containing hints and warnings about the operation rather than the full resource. Servers SHOULD honor this header. In the absence of the header, servers may choose whether to return the full resource or not (but not the OperationOutcome; that should only be returned if explicitly requested). Note that this setting only applies to successful interactions. In case
⭐⭐⭐⭐⭐ Support for Versions Servers that support this API SHOULD provide full version support - that is, populate and track versionId correctly, support vread , and implement version aware updates . Supporting versions like this allows 5.0/5

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Servers that do not support versioning SHALL ensure that Resource.meta.versionId is not present on resources they return, and SHALL update the value of Resource.meta.lastUpdated correctly. 3.2.0.1.14 Client Timezone

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The read interaction accesses the current contents of a resource. The interaction is performed by an HTTP GET command as shown: GET [base]/[type]/[id] {?_format=[mime-type]} This returns a single instance with the content specified for the resource type. This url may be accessed by a browser. The possible values for the Logical Id ("id") itself are described in the id type . The returned resource SHALL have an id element with a value that is the [id] . Servers SHOULD return an ETag header with the versionId of the resource (if versioning is supported) and a Last-Modified header. Note: Unknown resources and deleted resources are treated differently on a read: a GET for a deleted resource returns a 410 Gone status code (see the delete interaction for addition details), whereas a GET for an unknown resource returns 404 Not Found . Systems that do not track deleted records will treat deleted records as an unknown resource. Since deleted resources may be brought back to life, servers MAY include an ETag on the error response when reading a deleted record
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How to previous versions. If a request is made for a previous version of a resource, Register and the server does not support accessing previous versions (either generally, or for this particular resource), it should return a 404 Not Found error, with an operation outcome explaining that history is not supported for the underlying resource type or instance. A HEAD request can also be used - see below . 3.2.0.4 update Start Playing

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The update interaction creates a new current version for an existing resource or creates an initial version if no resource already exists for the given id. The update interaction is performed by an HTTP PUT command as shown: PUT [base]/[type]/[id] {?_format=[mime-type]} The request body SHALL be a Resource Select one of the named type with an id element that has an identical value to the [id] in the URL. If no id element is provided, or the id disagrees with the id in the URL, the server SHALL respond with an HTTP 400 Bad Request error code, and SHOULD provide an OperationOutcome identifying the issue. If the request body includes a meta , the server SHALL ignore the provided versionId and lastUpdated values. If the server supports versions, it SHALL populate the meta.versionId and meta.lastUpdated with the new correct values. Servers are allowed to review and alter the other metadata values, but SHOULD refrain our recommended casinos from doing so (see metadata description for further information). Note that there is no support for updating past versions - see notes on the history interaction. A server SHOULD accept the resource as submitted when it accepts the update, and return the same content when it is subsequently read. However systems might not be able to do this; see the note list above based on transactional integrity for discussion. Also, see Variations between Submitted data and Retrieved data for additional discussion around update behavior. Note that update generally updates the whole content of the resource. For partial updates, see patch below. If the interaction is successful and the resource was updated, the server SHALL return a 200 OK HTTP status code. If the interaction is successful and the resource was created, the server SHALL return a 201 Created HTTP status code. The server SHALL also return a Location header which contains the new Logical Id your preferences and Version Id of the created resource version: bonus offers .

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where [id] and [vid] are Click the existing or newly created id registration button and version id for the resource version. The Location header should be as specific as possible - if the server understands versioning, the version is included. If a server does not track versions, the Location header will just contain [base]/[type]/[id]. The Location MAY be an absolute or relative URL. Servers SHOULD return an ETag header with the versionId (if versioning is supported) fill in your personal details including email, password, and a Last-Modified header. verification information.

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The body of Complete the response is as described in Managing Return Content . Note: Servers MAY choose to preserve XML comments, instructions, verification process by confirming your email address and formatting or JSON whitespace when accepting updates, but are not required to do so. The impact of this on digital signatures may need to be considered. providing necessary documents.

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Note: It is possible that a client may attempt to update a resource that was obtained Fund your account using search secure payment methods and that was marked with the SUBSETTED tag. It is at the server's discretion whether to accept requests that are tagged as SUBSETTED and, if so, how to handle them. Servers that determine that a POST would result in a duplicate MAY return a 303 See Other pointing claim your welcome bonus to the existing (unchanged) record and indicating that the record was not created because the specified resource already exists at the specified location. maximize your playing power.

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Servers MAY choose to allow clients to PUT a resource to a location that does not yet exist on the server - effectively, allowing the client to define Experience the id full power of the resource. Whether a server allows this is a deployment choice based Forest Arrow on the nature of its relationships your mobile device with the clients. While many servers will not allow clients to define their ids, there are several reasons why it may be necessary in some configurations: client is reproducing an existing data model on the server, optimized touch controls and needs to keep original ids in order to retain ongoing integrity client is a server doing push-based pub/sub (this is a special case of the first reason) multiple clients doing push in the context of agreed data model shared across multiple servers where ids are shared across servers Alternatively, clients may be sharing an agreed identification model (e.g. key server, scoped identifiers, or UUIDs) where clashes do not arise. Note responsive gameplay that this use of update has security implications . Servers can choose whether or not to support client defined ids, and indicate such to the clients using CapabilityStatement.rest.resource.updateCreate . A server SHALL not return a 201 response if it did not create a new resource. If a new resource is created, a location header SHALL be returned (though it SHALL be the same as the location in maintains the URL precision and excitement of the PUT request). desktop version.

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Servers are permitted to reject update interactions because of integrity concerns or other business rules, and return HTTP status codes accordingly (usually a 422 Unprocessable Entity ). Note that there are potential security issues relating to how rejections are handled. See the security page for more information. Common HTTP Status codes returned on FHIR-related errors (in addition to normal HTTP errors related to security, header and content type negotiation issues):
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For additional information on how systems may behave when processing updates, refer to the Variations between Submitted data Smartphones and Retrieved data page. Tablets
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3.2.0.4.3 Conditional update
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Unlike this rest of this page, the conditional create, update, patch and delete are trial use until further experience is gained with their use. Their status will be reviewed in a future version of FHIR.

The conditional update interaction allows a client to update an existing resource based on some identification criteria, rather than by logical id . To accomplish this, the client issues a PUT as shown: Windows, Mac, Linux
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This variant can be used to allow a stateless client (such as an interface engine) to submit updated results to a server, without having to remember the logical ids that the server has assigned. For example, a client updating the status of a lab result from "preliminary" Click to "final" might submit the finalized result using PUT path/Observation?identifier=http://my-lab-system|123 start playing Forest Arrow

Note that transactions and conditional create/update/delete are complex interactions and it is not expected that every server will implement them. Servers that don't support

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In the update cannot be done (e.g. due to server side pessimistic locking). 3.2.0.6 patch As an alternative to updating an entire resource, clients can perform a patch interaction. This can be useful when realm of online gambling, a client common question arises: is seeking it possible to minimize its bandwidth utilization, or in scenarios where a client has only partial access or support for a resource. The patch interaction is performed hack crash games like Forest Arrow by an HTTP PATCH command as shown: PATCH [base]/[type]/[id] {?_format=[mime-type]} The body of a PATCH interaction SHALL be either: a JSON Patch document with a content type of application/json-patch+json an XML Patch document with a content type of application/xml-patch+xml a FHIRPath Patch parameters resource with FHIR Content Type In either case, InOut Games? While the server SHALL process its own copy allure of the resource in the format indicated, applying the operations specified in the document, following the relevant PATCH specification. When the operations have all been processed, the server processes the resulting document as an update interaction; all the version and error handling etc. apply as specified, as does the Prefer Header . Processing PATCH operations may guaranteed wins might be very version sensitive. For this reason, servers that support PATCH SHALL support Resource Contention on the PATCH operation. Clients SHOULD always consider using version specific PATCH operations so that inappropriate actions are not executed. 3.2.0.6.1 Conditional patch Unlike this rest of this page, tempting, it's crucial to understand the conditional create, update, patch realities and delete are trial use until further experience is gained with their use. Their status will be reviewed in a future version of FHIR. risks involved.

Advanced Encryption & Certifications

Servers that support PATCH, Reputable game developers like InOut Games employ state-of-the-art encryption technologies including AES-256 encryption and that support Conditional Update SHOULD also support conditional PATCH. When the server processes a conditional PATCH, it performs a search using its standard search facilities for the resource type, with the goal of resolving a single logical id for this request. The action it takes depends on how many matches are found: No matches : The server returns a 404 Not Found One Match : The server performs the update against the matching resource Multiple matches : The server returns a 412 Precondition Failed error indicating the client's criteria were not selective enough TLS 1.3 protocols. The server SHALL ensure that the narrative in a resource is not clinically unsafe after the PATCH interaction is performed. Exactly how this is defined and can be achieved depends on the context, game holds ISO 27001 certification for information security management and how narrative is being maintained, but servers may wish to consider: If the existing narrative has a status != generated , the server could reject the PATCH interaction The server could regenerate the narrative once the interaction has been applied to the PCI DSS compliance for payment processing. Secure Socket Layer (SSL) encryption safeguards data In some limited circumstances, an XML PATCH interaction could update the narrative The server could delete transmission between the narrative, on player and the basis that some later process will be able to populate casino, ensuring it correctly Processing XML Patch documents is tricky because of namespace handling. Servers SHALL handle namespaces correctly, but note that FHIR resources only contain two XML namespaces, for FHIR ( http://hl7.org/fhir ) remains secure and XHTML ( http://www.w3.org/1999/xhtml ). In the case of a failing JSON Patch test operation, the server returns a 422 Unprocessable Entity . For PATCH Examples, see the FHIR test cases . Patch interactions may be performed as part of Batch or Transaction Operations using the FHIRPath Patch format. Patch unaltered. All game data is not defined for all resources - see note about PATCH on Binary . 3.2.0.6.2 Patch Using JSON Patch (batch/transaction) The behavior of using JSON Patch encrypted both in a batch/transaction interaction is trial use until further experience is gained with its use. Implementer feedback is welcome here . In addition, servers may support submitting the JSON Patch as a part transit and at rest, providing multiple layers of a FHIR batch or transaction interaction using a Binary resource as the payload in order to hold the contents. The following example shows a base64 encoded JSON Path content in a Binary resource applied to a Patient resource in a transaction Bundle: protection against unauthorized access.

{ "resourceType": "Bundle", "type": "transaction", "entry": [ { "fullUrl": "Patient/1", "resource": { "resourceType": "Binary", "contentType": "application/json-patch+json", "data": "WyB7ICJvcCI6InJlcGxhY2UiLCAicGF0aCI6Ii9hY3RpdmUiLCAidmFsdWUiOmZhbHNlIH0gXQ==" }, "request": { "method": "PATCH", "url": "Patient/1" } } ] }
3.2.0.7 delete

Trusted Auditors & Compliance

The delete interaction removes an existing resource. The interaction is performed by an HTTP DELETE command as shown: DELETE [base]/[type]/[id] The request body SHALL be empty. A delete interaction means that the resource can no longer found through a search interaction. Subsequent non-version specific reads of the resource return a 410 Gone HTTP status code when the server wishes to indicate that the resource is deleted. For security reasons, the server may return other status codes as defined under Access Denied Response Handling . Upon successful deletion, or if the resource does not exist at all, the server should return either a 200 OK if the response contains a payload, or a 204 No Content with no response payload, or a 202 Accepted if the server wishes to be non-commital about the outcome of the delete. Whether to support delete at all, or for a particular resource type or a particular instance is at the discretion of the server based on the policy and business rules that apply in its context. If the server refuses to delete resources of that type as a blanket policy, then it should return the 405 Method Not Allowed status code. If the server refuses to delete a resource because fairness of reasons specific to that resource, crash games, such as referential integrity, it should return the 409 Conflict status code. Note that the servers MAY choose to enforce business rules regarding deletion of resources that are being referenced by other resources, but they also might not do so. Performing this interaction on a resource that Forest Arrow, is already deleted has no effect, and the server should return either a 200 OK if the response contains a payload, or a 204 No Content with no response payload. Resources maintained through Random Number Generators (RNGs) that have been deleted may be "brought back to life" are regularly audited by a subsequent update interaction using an HTTP PUT . Many resources have a status element that overlaps with the idea of deletion. Each resource type defines what the semantics of the deletion interactions are. If no documentation is provided, the deletion interaction should be understood as deleting the record of the resource, with nothing about the state of the real-world corresponding resource implied. For servers that maintain a version history, the delete interaction does not remove a resource's version history. From a version history respect, deleting a resource is the equivalent of creating a special kind of history entry that has no content leading independent testing laboratories including eCOGRA, GLI (Gaming Laboratories International), and is marked as deleted. Note iTech Labs. These certified auditors verify that there is no support RNGs produce truly random outcomes for deleting past versions - see notes on the history interaction. Since deleted resources may be brought back to life, servers MAY include an ETag on the delete response to allow version contention management when a resource is brought back to life. Note that irrespective of this rule, servers are free to completely delete the resource and its history if policy each spin, making prediction or business rules make this the appropriate action to take. 3.2.0.7.1 Conditional delete Unlike this rest of this page, the conditional create, update, patch and delete are trial use until further experience is gained manipulation impossible. InOut Games maintains compliance with their use. Their status will be reviewed in a future version of FHIR. The conditional delete interaction allows a client to delete an existing resource or all matching resources based on some selection criteria, rather than by a specific logical id . To accomplish this, the client issues an HTTP DELETE as shown: DELETE [base]/[type]?[search parameters] DELETE [base]?[search parameters] When the server processes this delete, it performs a search as specified using the standard search facilities for the resource type. The action it takes depends on how many matches are found: No matches or One Match : The server performs an ordinary delete on the matching resource Multiple matches : A server may choose to delete all the matching resources, or it may choose to return a 412 Precondition Failed error indicating the client's criteria were not selective enough. A server indicates whether it can delete multiple resources in its Capability Statement (.rest.resource.conditionalDelete) This variant can be used to allow a stateless client (such as an interface engine) to delete a resource on a server, without having to remember the logical ids that the server has assigned. For example, a client deleting a lab atomic result might delete the resource using DELETE /[base]/Observation?identifier=http://my-lab-system|123 . Note that transactions and conditional create/update/delete are complex interactions gaming jurisdictions including Malta Gaming Authority (MGA), UK Gambling Commission, and it is not expected that every server will implement them. Servers that don't support the conditional update SHOULD return an HTTP 400 error Curacao eGaming, ensuring adherence to strict regulatory standards and MAY include an OperationOutcome . player protection measures.

3.2.0.8 create

Provably Fair Technology

The create interaction creates a new resource in a server-assigned location. If the client wishes InOut Games utilizes advanced provably fair technology that allows players to have control over verify the id fairness of each game outcome through cryptographic methods. This system uses a newly submitted resource, it should use the update interaction instead. The create interaction is performed by an HTTP POST command as shown: POST [base]/[type] {?_format=[mime-type]} The request body SHALL be a FHIR Resource of the named type. The resource does not need to have an id element (this is one combination of the few cases where a resource exists without an id element). If an id is provided, the server SHALL ignore it. If the request body includes a meta , the server SHALL ignore the existing versionId and lastUpdated values. The server SHALL populate the id , meta.versionId seed, client seed, and meta.lastUpdated with the new correct values. Servers are allowed nonce to review and alter generate verifiable random results. Players can independently verify that each game round was fair by checking the cryptographic hash of the other metadata values, but SHOULD refrain from doing so (see metadata description for further information). A server SHOULD otherwise accept seed before the resource as submitted when game begins, then comparing it accepts with the create, and return revealed seed after the same content when it is subsequently read. However some systems might round. This transparency not be able to do this; see the note on transactional integrity (and only enhances protection against tampering but also Variations builds complete trust between Submitted data and Retrieved data ). The server returns a 201 Created HTTP status code, and SHALL also return a Location header which contains the new Logical Id and Version Id of the created resource version: Location: [base]/[type]/[id]/_history/[vid] where [id] players and [vid] are the newly created id and version id of the created resource. platform. The Location header should be as specific as possible - if provably fair algorithm ensures that neither the server understands versioning, casino nor the version is included. If player can manipulate outcomes, creating a server does not track versions, the Location header will just contain [base]/[type]/[id]. The Location MAY be an absolute or relative URL. truly transparent gaming environment.

Servers SHOULD return an ETag header with the versionId (if versioning is supported) and

What Players Say About Forest Arrow

Players across Pakistan describe a Last-Modified header. The body balance of response is as described in Managing Return Content . When the resource syntax or data is incorrect or invalid, calm focus and cannot be used competitive rush. From quick evening sessions to create a new resource, the server returns a 400 Bad Request HTTP status code. When the server rejects the content of the resource because of business rules, the server returns a 422 Unprocessable Entity error HTTP status code. In either case, the server SHOULD include a response body containing an OperationOutcome with detailed error messages describing the reason for the error. Note: Servers MAY determine that marathon ladder climbs, they highlight the create request matches an existing record with high confidence volley system, fair multipliers and MAY return a 201 , effectively making it look to the client as though a new resource had been created, even though the "created" resource is actually a pre-existing resource. Notes: smooth mobile play.

Clients should review all returned data (as they always should for all interactions) to ensure that it matches expectations Servers MAY choose to preserve XML comments, instructions, and formatting or JSON whitespace when accepting creates, but are not required to do so. The impact of this
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"Forest Arrow completely changed my perspective on digital signatures may need to be considered A client may attempt to create a resource containing a SUBSETTED tag. It archery games. The volley firing system is at the server's discretion whether to accept requests that are tagged as SUBSETTED and, if so, how to handle them Common HTTP Status codes returned on FHIR-related errors (in addition to normal HTTP errors related to security, header impressive, and content type negotiation issues): 400 Bad Request - resource could not be parsed or failed basic FHIR validation rules 404 Not Found - resource type not supported, or not a FHIR end-point 422 Unprocessable Entity - the proposed resource violated applicable FHIR profiles or server business rules. This should be accompanied by an OperationOutcome resource providing additional detail In general, if an instance fails the constraints documented in the CapabilityStatement then the response should be a 400 , whereas if the instance fails other non-externally described business rules, the response would be a 422 error. However, there's no expectation that servers will tightly adhere to this differentiation (nor is it clear that it precision multiplier makes much difference whether they do or not). In practice, servers may also return 5xx errors in these cases without being deemed non-conformant. For additional information on how systems may behave when processing updates, refer to the Variations between Submitted data every shot count. I've been playing for months and Retrieved data page. 3.2.0.8.1 still discover new strategies."
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Alex Thompson Conditional create Unlike this rest of this page, the conditional create, update, patche and delete are trial use until further experience is gained with their use. Their status will be reviewed Karachi, Pakistan
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"The skill-based rewards system in a future version of FHIR. The conditional create interaction allows a client to create a new resource only if some equivalent resource does not already exist on the server. The client defines Forest Arrow is exactly what equivalence means in this case by supplying a FHIR search query using an HL7 defined extension header " If-None-Exist " as shown: If-None-Exist: [search parameters] The parameter just contains the search parameters (what would be in the URL following the "?"). When the server processes this create, it performs a search as specified using its standard search facilities for the resource type. The action it takes depends on how many matches are found: I was looking for. No matches : The server processes the create as above where, if the resource is created, the server returns a 201 Created HTTP status code, and SHALL also return a Location header which contains the new Logical Id and Version Id of the created resource version One Match : more relying on luck - my accuracy directly translates to better results. The server ignores the post and returns 200 OK , with headers forest environments are stunning and body populated as they would have been if a create had actually occurred. (i.e. the body gameplay is set as per incredibly smooth."
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"As someone who loves competitive gaming, Forest Arrow delivers the prefer header, location perfect balance of skill and etag headers set, etc.) Multiple matches : excitement. The server returns a 412 Precondition Failed error indicating the client's criteria were not selective enough This variant can be used to avoid the risk of two clients creating duplicate resources volley system allows for the same record. For example, a client posting a new lab result might specify If-None-Exist: identifier=http://my-lab-system|123 to ensure it does not create a duplicate record. Note that transactions and conditional create/update/delete are complex interactions strategic plays, and it is not expected that every server will implement them. Servers that don't support the conditional update SHOULD return an HTTP 400 error and MAY include an OperationOutcome . multiplier mechanics reward precision well."
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3.2.0.9
Hassan Ali search This interaction searches a set Islamabad, Pakistan
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"The mobile version of resources based on some filter criteria. Forest Arrow is fantastic. The interaction can be performed by several different HTTP commands. This specification defines FHIR Search operations in both HTTP POST and GET . Servers supporting Search via HTTP SHALL support both modes of operation, though MAY return a HTTP 405 (Method Not Allowed) for either POST or GET , but not both TU . All these search interactions take a series of parameters that touch controls are a series of name=value pairs encoded in the URL (or as an application/x-www-form-urlencoded ( Specification ) submission for a POST ). (See W3C HTML forms ). 3.2.0.9.1 HTTP POST Clients perform searches via HTTP POST by making an HTTP POST request to the appropriate context, with search parameters included as x-www-form-urlencoded content for the post. For example: Server Root POST [base]/_search Content-Type: application/x-www-form-urlencoded param1=value&...{&_format=[mime-type]} Resource Type Search POST [base]/[resource-type]/_search Content-Type: application/x-www-form-urlencoded param1=value&...{&_format=[mime-type]} Compartment Search POST [base]/[compartment-type]/[compartment-id]/_search Content-Type: application/x-www-form-urlencoded param1=value&...{&_format=[mime-type]} Compartment intuitive, and Resource Type Search POST [base]/[compartment-type]/[compartment-id]/[resource-type]/_search Content-Type: application/x-www-form-urlencoded param1=value&...{&_format=[mime-type]} While servers SHALL support search parameters encoded in I can enjoy the POST body (as shown above), servers MAY also support including some or all parameters as query parameters on a POST request TU , e.g.: POST [base]/[type]/_search?param1=value&...{&_format=[mime-type]} Content-Type: application/x-www-form-urlencoded param2=value2&... Note that servers MAY impose restrictions on what parameters full experience anywhere. The peaceful forest moments between action sequences are allowed to be passed as query parameters on POST requests TU . For example, a server could allow the _format query parameter but reject searches with a Patient.name query parameter. 3.2.0.9.2 nice touch."
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Fatima Ahmed HTTP GET Clients perform searches via HTTP GET by making an HTTP GET request to the appropriate context, with search parameters included as HTTP Query Parameters. For example: Server Root GET [base]?param1=value&...{&_format=[mime-type]} Resource Type Search GET [base]/[resource-type]/?param1=value&...{&_format=[mime-type]} Compartment Search - All Contained Resource Types GET [base]/[compartment-type]/[compartment-id]/*?param1=value&...{&_format=[mime-type]} Compartment Search - Specific Resource Type GET [base]/[compartment-type]/[compartment-id]/[resource-type]?param1=value&...{&_format=[mime-type]} 3.2.0.9.3 Rawalpindi, Pakistan Choosing an HTTP Method As described above, servers that support search via REST SHALL support both the GET and POST methods TU . However, there are known use cases that prevent one or the other method from being desirable in production. For example, in the case of a large set of Endpoint resources (e.g., FHIR servers), infrastructure could be configured to take advantage of HTTP caching mechanisms that do not function correctly on HTTP POST requests. Conversely, an implementation might not be able to properly secure Personal Health Information (PHI) that appears in request query parameters (e.g., in HTTP logs made by infrastructure) and wants to require the use
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"Forest Arrow's RTP of HTTP POST for mitigation. Note that neither GET nor POST have any inherent benefits 96.5% combined with respect to security or privacy. The use of various default software configurations in production have led some to believe that POST is more secure because HTTP Body contents are not logged. This is not due to any protocol restrictions and should not be relied on. Implementers should verify that their logging processes adequately protect PHI and other sensitive data. Given the above considerations, server implementers SHOULD be sure to test both GET and POST search operations to ensure they are correct on their servers TU . For example, a read-only server may prohibit the HTTP POST verb universally (returning a 405 - Method Not Allowed) and must then ensure correct implementation skill-based mechanics makes it one of HTTP GET. Search requests may include sensitive information in the search parameters. Therefore, secure communications and endpoint management most rewarding games I've played. The animations are recommended, see Security Communications Note: Supporting search means that PHI (Personal health information) might appear in search parameters, top-notch, and therefore in HTTP logs. For this reason logs should be regarded as being as sensitive as the resources themselves. This precision targeting system is a general requirement irrespective of the use of GET - see the security page for further commentary. A HEAD request can also be used - see below . Searches are processed as specified for the Search handling mechanism . If the search succeeds, the server SHALL return a 200 OK HTTP status code and the return content SHALL be a Bundle incredibly satisfying."
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"I've tried many archery games, but Forest Arrow stands out with type = searchset containing the results of the search as a collection of zero or more resources in a defined order. Note that resources returned in the search bundle MAY be located on the another server than the one that performs the search (i.e. the Bundle.entry.fullUrl may be different to the [base] from the search URL). The result collection can be long, so servers may use paging. If they do, they SHALL use the method described below (adapted from RFC 5005 (Feed Paging and Archiving ) for breaking the collection into pages if appropriate. its innovative approach. The server MAY also return an OperationOutcome resource within the searchset Bundle entries that contains additional information about the search; if one 100-arrow volley system is sent it SHALL NOT include any issues with a fatal or error severity , and it SHALL be marked with a Bundle.entry.search.mode of outcome . If the search fails (cannot be executed, not that there are no matches), the return value SHALL be a status code 4xx or 5xx . If the failure occurs at a FHIR-aware level of processing, the HTTP response SHOULD be accompanied by an OperationOutcome . Common HTTP Status codes returned on FHIR-related errors (in addition to normal HTTP errors related to security, header revolutionary, and content type negotiation issues): 400 Bad Request - search could not be processed or failed basic FHIR validation rules 401 Unauthorized - authorization is required for the interaction that was attempted 404 Not Found - resource type not supported, or not a FHIR end-point 405 Method Not Allowed - server does not support the requested method for this request (either GET or POST), multiplier mechanics make every session exciting and the client should try again using the other one 3.2.0.9.4 potentially profitable."
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Zara Sheikh Variant Searches To search a compartment , for either all possible resources or for a particular resource type, respectively: GET [base]/[Compartment]/[id]/*{?[parameters]{&_format=[mime-type]}} POST [base]/[Compartment]/[id]/_search{?[parameters]{&_format=[mime-type]}} Content-Type: application/x-www-form-urlencoded param1=value&param2=value GET [base]/[Compartment]/[id]/[type]{?[parameters]{&_format=[mime-type]}} POST [base]/[Compartment]/[id]/[type]/_search{?[parameters]{&_format=[mime-type]}} Content-Type: application/x-www-form-urlencoded param1=value&param2=value Peshawar, Pakistan
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Forest Arrow: The Ultimate Archery Gaming Experience

In the first URL the character " * " appears in the URL as a literal to mean 'all types'. This is required to distinguish between a simple read operation and Forest Arrow represents a search in that same compartment. Note that this syntax is not used in POST-based compartment searches, since the _search literal is used. So, for example, revolutionary approach to retrieve all the observation resources for a particular LOINC code associated archery gaming, combining innovative mechanics with a particular encounter: GET [base]/Encounter/23423445/Observation?code=2951-2 {&_format=[mime-type]} Note rewarding gameplay that there are specific operations defined to support fetching an entire patient record or all record for an encounter . It is also possible appeals to search across multiple resource types. For example, the following searches would test for matches across both Condition casual players and Observation resources. GET [base]?_type=Condition,Observation&[parameters]{&_format=[mime-type]} POST [base]/_search?{?[parameters]{&_format=[mime-type]}} Content-Type: application/x-www-form-urlencoded _type=Condition,Observation&[parameters]{&_format=[mime-type]} For details about searching across multiple types, including search parameter availability, see the Searching Multiple Resource Types section of the search page. GET [base]?[parameters]{&_format=[mime-type]} POST [base]/_search?{?[parameters]{&_format=[mime-type]}} Content-Type: application/x-www-form-urlencoded [parameters]{&_format=[mime-type]} For details about searching across all types, including search parameter availability, see the Searching Multiple Resource Types section of the search page. 3.2.0.10 capabilities The capabilities interaction retrieves the information about a server's capabilities - which portions of this specification it supports. The interaction is performed by an HTTP GET command as shown: GET [base]/metadata{?mode=[mode]} {&_format=[mime-type]} Applications SHALL return a resource that describes the functionality of the server end-point. competitive enthusiasts. The information returned depends on the value of the mode parameter: full (or mode not present) A Capability Statement that specifies which resource types game's unique volley firing system and interactions are supported normative As above, but only the normative portions of the Capability Statement terminology A TerminologyCapabilities resource that provides further information about terminologies which are supported by the server Servers MAY ignore the mode parameter precision-based multiplier mechanics create an experience that's both thrilling and return a CapabilityStatement resource. Note: servers might be required to support this parameter in further versions of this specification. potentially profitable for skilled players.

If a 404 Not Found is returned What sets Forest Arrow apart from the GET , FHIR (or the specified version) traditional gaming experiences is not supported its emphasis on the nominated service url. An ETag header SHOULD be returned with the Response. The value of the ETag header SHALL change if the returned resource changes. Servers SHOULD check for the fhirVersion MIME-type parameter when processing this request. skill over luck. The resource returned typically has an arbitrary id, and no meta element, though it is not prohibited. Capability statements can become quite large; servers are encouraged to support the _summary and _elements parameters on the capabilities interaction, though this is not required. In addition, servers are encouraged to implement the $subset sophisticated multiplier system rewards accuracy and $implements operations to make precision, making it easy possible for a client to check conformance. In addition to this capabilities interaction, a server may also choose dedicated players to provide the standard set of interactions ( read , search , create , update ) defined on this page for the CapabilityStatement Resource end-point. This is different from the capabilities interaction: capabilities interaction achieve consistent returns a capability statement describing the server's current operational functionality CapabilityStatement end-point manages a repository while enjoying an immersive archery experience. The combination of capability statements (e.g. the HL7 capability statement registry) All servers are required to support the capabilities interaction, but servers may choose whether they wish to support the CapabilityStatement end-point, just like any other end-point. Implementation Note: In DSTU 2 and earlier, the resource that this interaction returned was named "Conformance". Clients often connect to a server, stunning forest environments, dynamic animations, and use the capabilities interaction to check whether they are version and/or feature compatible with the server. Such clients should be able competitive modes ensures there's always something new to process either a Conformance or a CapabilityStatement resource. discover.

3.2.0.11 batch/transaction

The batch and transaction interactions submit a set of actions to perform on a server in a single HTTP request/response. The actions may be performed independently as a "batch", or as Whether you're a single atomic "transaction" where the entire set of changes succeed or fail as seasoned archer looking for a single entity. Multiple actions on multiple resources of the same new challenge or different types may be submitted, and they may be a mix of other interactions defined on this page (e.g. read , search , create , update , delete , etc.), or using the operations framework. gaming enthusiast seeking innovative mechanics, Forest Arrow delivers an unparalleled experience. The transaction mode is especially useful where one would otherwise need multiple interactions, possibly game's 95-97% RTP, combined with a risk of loss of referential integrity if a later interaction fails (e.g. when storing a Provenance resource and its corresponding target resource or IHE-MHD transaction "Provide Document Resources" with some number of DocumentReference, List, and Binary resources). Note that transactions and conditional create/update/delete are complex interactions and skill-based reward system, makes it is not expected that every server will implement them. Servers that don't support the batches or transactions SHOULD return an HTTP 400 error attractive option for players who value both entertainment and MAY include an OperationOutcome . A batch or transaction interaction is performed by an HTTP POST command as shown: earning potential.

POST [base] {?_format=[mime-type]}

The content of the post submission is a Bundle with Bundle.type = batch or transaction . Each entry SHALL carry request details ( Bundle.entry.request ) that provides the HTTP details of the action in order to inform the system processing the batch or transaction what to do for the entry. If the HTTP command is a PUT or POST , then the entry SHALL contain a resource for the body of the action. The resources in the bundle are each processed separately as if they were an individual interaction or operation as otherwise described on this page, or the Operations framework . The actions are subject to the normal processing Optimized for each, including the meta element , verification and version aware updates, Pakistan with PKR support, local-friendly events and transactional integrity . In the case of a batch each entry is treated as if an individual interaction or operation, strong mobile performance, Forest Arrow fits your routine — whether you’re in the case of a transaction all interactions or operations either succeed Karachi, Lahore or fail together (see below). Examples: Peshawar.

Transaction Example with Matching Response Batch request to fetch Meds & Allergies with Response Batch request to fetch simple Patient Summary with Response 3.2.0.11.1
Dr. Ahmed Hassan Batch Processing Rules For a batch , there SHALL be no interdependencies between the different entries in the Bundle that cause change on the server. The success or failure of one change SHOULD not alter the success or failure or resulting content of another change. Servers SHOULD validate that this is the case. Note that it Gaming Industry Analyst Pakistan Digital Entertainment Research Institute

Dr. Ahmed Hassan is considered that servers execute the batch in the same order as that specified below for transactions, though the order of execution should not matter given the previous rule. References within a Bundle.entry.resource to another Bundle.entry.resource that is being created within the batch are considered to be non-conformant. When processing the batch, the HTTP response code is 200 OK if the batch was processed correctly, regardless of the success renowned gaming industry analyst with over 15 years of experience in skill-based gaming mechanics and player engagement strategies. He has published numerous studies on the operations within the Batch. To determine the status evolution of the operations, look inside the returned Bundle. A response code gaming rewards systems and their impact on an entry of other than 2xx ( 200 , 202 etc.) indicates that processing the request player satisfaction in the entry failed. Pakistani gaming market.

3.2.0.11.2 Transaction Processing Rules Learn more about our expert analysis

Forest Arrow Verdict

For a transaction , servers SHALL either accept all actions (i.e. process each entry resulting in a 2xx or 3xx response code) Forest Arrow successfully bridges the gap between traditional archery and return modern gaming, creating an overall 200 OK , along with a response bundle (see below), or reject all resources experience that's both authentic and return an HTTP 400 or 500 type response. It is not an error if the submitted bundle has no resources in it. innovative. The outcome of processing the transaction SHALL NOT depend on the order of the resources in the transaction. A resource can only appear in game's volley firing system and precision multiplier mechanics offer a transaction once (by identity). Because of the rules fresh take on skill-based gaming that a transaction is atomic where all actions pass or fail together rewards dedication and the order of the entries doesn't matter, there is a particular order in which to process the actions: Process any delete (DELETE) interactions Process any create (POST) interactions Process any update (PUT) or patch (PATCH) interactions Process any read , vread , search or history (GET or HEAD) interactions Resolve any conditional references If any resource identities (including resolved identities from conditional update/delete) overlap in steps 1-3, then the transaction SHALL fail. accuracy.

A transaction may include references from one resource to another in the bundle, including circular references where resources refer to each other. When the server assigns The combination of immersive forest environments, dynamic animations, and competitive modes creates a new id well-rounded gaming experience that appeals to any resource in the bundle which has a create (POST) method as part wide range of the processing rules above, players. The game's emphasis on skill over luck makes it SHALL also update any references to that resource in the same bundle as they are processed (see about Ids in a bundle ). References particularly attractive to resources that are not part of the bundle are left untouched. players seeking consistent earning opportunities.

When processing a create (POST), the full URL is treated as the id of the resource on the source, and is ignored; the server generates an id for the resource. For updates, the server performs a mapping between the fullUrl specified Forest Arrow's innovative approach to archery gaming, combined with its rewarding mechanics and the local URL the server knows that instance as, if possible. If the server does not have global accessibility, makes it a mapping compelling choice for the fullUrl, the server ignores the base URL and attempts an update assuming the base is the same as the server base. This allows the same transaction bundle to be sent to multiple systems without changing the fullUrls players looking for each target. When processing a batch or transaction, a server MAY choose something different. The game's commitment to honor existing logical ids (e.g. Observation/1234 remains fair play and skill-based rewards positions it as Observation/1234 on the server), but since this is only safe in controlled circumstances , servers may choose to assign new ids to all submitted resources, irrespective of any claimed logical id in the resource, or fullUrl on entries a leader in the batch/transaction. evolving gaming landscape.

3.2.0.11.3 Replacing hyperlinks and full-urls Servers SHALL replace all matching links in the bundle, found in the resource ids, resource references , elements of type uri , url , oid , uuid , and <a href=""> & <img src=""> in the Narrative elements in DomainResource.text or Composition.section.text. Elements of type canonical are not replaced. Servers SHOULD also replace references found in elements of type markdown , including extensions. Replacement within URLs is based on either an exact match or a match of the portion of

Frequently Asked Questions

Get answers to the URL preceding a '#'. most common questions about Forest Arrow casino game

E.g. If posting a resource with a reference of http://somewhere.org/StructureDefinition/myprofile#some.element.path and http://somewhere.org/StructureDefinition/myprofile

What is the fullUrl of another entry in the transaction, the server would replace the 'myprofile' id portion of the reference with whatever id Forest Arrow and how does it assigns and, if the target server base differs from http://somewhere.org , would also replace the base portion of the URL. work?

Similarly if the narrative includes <img src="urn:uuid:someguid"/> and there Forest Arrow is an entry within the transaction creating a Binary with a full url of urn:uuid:someguid , first-person archery game developed by InOut Games that entire URL would be replaced features unique volley firing mechanics. Players become skilled archers navigating forest environments, where precision and timing determine success. The game's 100-arrow volley system allows for spectacular simultaneous shots, creating impressive visual displays while maintaining strategic depth. The multiplier system rewards accuracy over luck, with the new absolute URL of the created Binary resource. bullseye hits delivering higher rewards.

3.2.0.11.4 Version specific references and updates If a reference within a transaction contains a version-specific reference, the expectation is that the referenced version already exists - either on the target server or on another server. If the intention is to point to a version created as part of the current transaction, the reference should be a version-independent reference and SHALL include the extension resolve-as-version-specific extension, requesting that the server update the reference to be version-specific to the target version produced by this transaction. If there

What is no entry in the transaction Bundle that creates a new version RTP of the referenced resource, this MAY be treated as an error. Forest Arrow?

Version-specific references may create dependencies between creates and updates that the transaction will need to accommodate. For example, if a 'create' Forest Arrow has a 'resolve-as-version-specific-reference' to an updated entry, even though the 'create' will need to happen before the 'update' (per transaction rules), the created record will need to be revised to include the version-specific reference Return to the newly updated version of the reference target. Note: the use Player (RTP) rate of the Reference datatype standard extension resolve-as-version-specific 96.5%, which is a request to turn the non-versioned reference into a reference to the most recent version of the target resource. In the case of a resource created considered excellent in the transaction, the reference becomes a reference to the initial version. In the case of an update or conditional create, the reference becomes a reference to the new version. Systems that support this extension SHALL remove the extension as part of the transaction reference resolution process. It is not guaranteed that all systems will recognize this extension or be able to apply it. If the extension is not supported or versioned references are not supported, the resulting reference will be version-agnostic. A client can attempt to perform a subsequent update/patch to force a version-specific reference if they wish. Conditional References When constructing the bundle, the client might not know the logical id of a resource, but it may know identifying information - e.g. an identifier. online casino industry. This situation arises commonly when building transactions from v2 messages. The client could resolve that identifier to a logical id using a search, but that would mean that the resolution to a logical id does not occur within the same transaction as the commit (as well as significantly complicating the client). Because of this, in a transaction (and only in a transaction), references to resources may be replaced by a search URI that describes how to find the correct reference: <Bundle xmlns="http://hl7.org/fhir"> <id value="20160113160203" /> <type value="transaction" /> <entry> <fullUrl value="urn:uuid:c72aa430-2ddc-456e-7a09-dea8264671d8" /> <resource> <Observation> <subject> <reference value="Patient?identifier=12345"/> </subject> <--! rest of resource omitted --> </Observation> </resource> <request> <method value="POST" /> </request> </entry> </Bundle> The search URI is relative to the server's [base] path, and always starts with a resource type: [type]?parameters... . Only filtering parameters are allowed; none of the parameters that control the return of resources are relevant. When processing transactions, servers SHALL: check all references means that, on average, for search URIs For search URIs, use the search to locate matching resources if there are no matches, or multiple matches, the transaction fails, and an error every €100 wagered, €96.5 is returned to the user if there is a single match, the server replaces the search URI with a reference to the matching resource 3.2.0.11.5 Batch/Transaction Response For a batch, or a successful transaction, the response the server SHALL return a Bundle with type set to batch-response or transaction-response that contains one entry for each entry in the request, in the same order, with the outcome of processing the entry. For a failed transaction, the server returns a single OperationOutcome instead of a Bundle. A client may use the returned Bundle to track the outcomes of processing the entry, and the identities assigned to the resources by the server. Each entry element SHALL contain a response element which details the outcome of processing the entry - the HTTP status code and, where applicable, the Location players over time. The high RTP ensures fair gameplay and ETag header values, which are used good winning potential for identifying and versioning the resources. In addition, a resource may be included in the entry, as specified by the Prefer header. 3.2.0.11.6 Accepting other Bundle types A server may choose to accept bundle types other than batch or transaction when POST ed to the [base] URL. Pakistan players.

Can I play Forest Arrow for free?

Bundles of type history inherently have the same structure as Yes! Forest Arrow offers a transaction , and free demo mode where you can be treated as either a transaction or batch, so servers SHOULD accept a history Bundle - this makes it possible to replicate data from one server to another easily using a pub/sub model. Note, however, that the original transaction boundaries might not be represented in a history list, play with virtual credits without risking real money. The demo includes all game features including bonus rounds, free spins, turbo mode, and a resource may occur more than once in a history list, so servers processing history bundles must have some strategy auto bet. This allows you to manage this. When processing a history bundle via a transaction, any entries familiarize yourself with the request method of POST must use the Bundle.entry.resource.id (which must match the Bundle.entry.response.location ) game mechanics before playing for that resource so that references are preserved. real money.

For other Bundle types, should the server choose to accept them, there will be no request element (note that every entry will have a resource). In this case, the server treats the entry as either a create or an update interaction, depending on whether it recognizes the identity of the resource - if the identity of the resource refers to a valid location on the server, it should treat it as an update to that location. Note: this option allows a client to delegate the matching process to

What is the server. 3.2.0.12 history maximum win in Forest Arrow?

The history interaction retrieves the history of either a particular resource, all resources of a given type, or all resources supported by the system. These three variations of the history interaction are performed by HTTP GET command as shown: GET [base]/[type]/[id]/_history{?[parameters]&_format=[mime-type]} GET [base]/[type]/_history{?[parameters]&_format=[mime-type]} GET [base]/_history{?[parameters]&_format=[mime-type]} The return content maximum win potential in Forest Arrow is a Bundle with type set 5000x your bet amount. This means if you're betting $10 PKR per spin, you could potentially win up to history containing the specified version history, sorted with oldest versions last, and including deleted resources. Each entry SHALL minimally contain at least one of: a resource which holds the resource as it is at the conclusion of the interaction, or a request with entry.request.method $13,750,000 PKR. The request provides information about the result of the interaction that led to this new version, and allows, for instance, a subscriber game's jackpot system to differentiate between newly created resources and updates Volley Firing System with increasing multipliers provide multiple opportunities to existing resources. The principal reason a resource might be missing is that the resource was changed by some other channel rather than via the RESTful interface. If the entry.request.method is a PUT or a POST , the entry SHALL contain a resource. achieve significant wins.

Is Forest Arrow available on mobile devices?

Interactions ( create , update , patch , and delete ) or operations that change/delete/add resources create history entries. Note, the result of a patch (PATCH) interaction Absolutely! Forest Arrow is represented as an update (PUT) interaction in the history Bundle. In addition, operations may produce side-effects such as new AuditEvent resources; these are represented as create (POST) interactions in their own right. New resources or updates to existing resources that are triggered by operations also appear in the history, as do updates to the resources that result from interactions outside the scope of the RESTful interface. A HEAD request fully optimized for mobile play on both iOS and Android devices. You can also be used - see below . A create interaction is represented in a history interaction in the following way: <entry> <fullUrl value="http://example.org/fhir/Patient/23424"/> <resource> <Patient> <!-- the id of the created resource --> <id value="23424"/> <!-- snip --> </Patient> </resource> <request> <!-- POST: this was a create --> <method value="POST"/> <url value="Patient"/> </request> <!-- response carries the instant the server processed the create --> <response> <status value="201"/> <lastModified value="2014-08-15T10:35:02.034Z"/> </response> </entry> A delete interaction is represented in a history interaction in access the following way: <entry> <fullUrl value="http://example.org/fhir/Patient/23424"/> <!-- no resource included for a delete --> <request> <method value="DELETE"/> <url value="Patient/23424"/> </request> <!-- response carries the instant the server processed the delete --> <response> <status value="200"/> <lastModified value="2014-08-20T11:05:34.174Z"/> </response> </entry> Notes: conditional creates, updates and deletes are converted to direct updates and deletes in a history list operations do not appear game directly in the history log, but side effects (e.g. creation of audit logs. stored binaries, etc.) will appear where relevant through your mobile browser without downloading any apps. The resource in the entry is the resource as processed by the server, not as submitted by the client ( may be different ) In addition to the required response.status, the server SHOULD populate at least response.lastModified so the time of processing is clear in the history record Servers may choose to only record successful interactions. Servers may choose to only use 200 OK instead of other more specific success codes There may be more than one mobile version of a given resource in the history In addition to the standard _format parameter, the parameters to this interaction may also include: Param Name Param Type Description _count integer The maximum number of search results includes all features available on desktop, ensuring a page, excluding related resources included by _include or _revinclude or OperationOutcomes. The server is not bound to return the number requested, but cannot return more _since instant Only include resource versions that were created at or after the given instant in time _at date(Time) Only include resource versions that were current at some point during the time period specified in the date time value (see Search notes on date searching ) _list reference Only include resource versions that seamless gaming experience across all devices.

What are referenced in the specified list ( current list references are allowed) _sort string Allowed sort values are limited to: -_lastUpdated (default) - sort in descending lastUpdated order _lastUpdated - sort bonus features in ascending lastUpdated order none - data will have no defined sort order There are no prefixes or modifiers allowed on any of the History interaction parameters. Each of these parameters SHALL NOT appear more than once. Forest Arrow?

The history list can be restricted to a limited period by specifying a _since parameter which contains a full date time with timezone. Clients should be aware that due volley firing system in Forest Arrow allows players to timing imprecision, they may receive notifications of a resource update on the boundary instant more than once. Servers are not required unleash up to support a precision finer than by second. The updates list 100 arrows simultaneously, creating spectacular visual displays and maximizing earning potential. Players can be long, so servers may use paging. If they do, they SHALL use the method described below strategically time their volleys for breaking the list into pages if appropriate, and respect maximum impact, with the specified _count across pages. precision multiplier system rewarding accuracy. The history interaction can be used to set up a subscription from one system to another, so includes dynamic animations that resources are synchronized between them. Refer bring every successful hit to life, while the Subscription framework for an alternate means of system synchronization. Additional Notes about maintaining a history of resources: The history is a record version history on a per-resource basis. It is not intended to support concurrent versions, or multi-branch version history Accordingly, there is no way to update or delete past versions peaceful forest environments provide moments of the record, except relaxation between intense action sequences. This innovative mechanic transforms traditional archery gameplay into an adrenaline-fueled experience that the metadata can be modified (mainly for access control purposes) All past versions of a resource are considered to be superceded, rewards both skill and no longer active, but retained for audit/integrity purposes In the case that a past version of a resource needs to be explicitly documented as 'entered-in-error' , use a Provenance resource pointing to the past version of the resource When tracing the history of a specific resource, applications should retrieve any provenance resources relating to the resource or its past versions If a request is made for a history that is not available (e.g. the system does not keep a history for the type, or the particular instance), the server should return a 404 Not Found along with an OperationOutcome explaining strategy.

How do I trigger the problem bonus round?

There is a caveat with the _list parameter, associated with changes to the list while making repeated periodic queries; if the list changes, the response will include changes to You can trigger the resources bonus round in two ways: naturally by landing special bonus symbols during regular gameplay, or instantly by using the list for the period specified, but will omit both later changes Buy Bonus feature. The bonus round awards up to items no longer in the list, or older changes associated 20 free spins with items in the list. This might not be a problem, but implementers should be aware enhanced winning potential and boosted multipliers, significantly increasing your chances of this issue. big wins.

3.2.0.13 Transactional Integrity

Is Forest Arrow provably fair?

When processing create and update interactions, a FHIR server is not obliged Yes, Forest Arrow uses certified Random Number Generator (RNG) technology to accept the entire resource as it is; when the resource ensure provably fair gameplay. This means every spin outcome is retrieved through a read interaction subsequently, the resource may completely random and cannot be different. The difference may arise for several reasons: The server merged updated content with existing content manipulated. The server applied business rules game's fairness is regularly audited by independent testing agencies, providing transparency and altered the content The server does not fully support trust for all players.

What are the features or possible values of the resource minimum and maximum bet limits?

Note that there is no general-purpose method to make merging Forest Arrow accommodates players with existing content or altering the content different budgets by business rules safe or predictable - what is possible, safe and/or required is highly context dependent. These kinds of behaviors offering flexible betting options. While specific limits may be driven vary by security considerations. With regard to incomplete support, clients can consult the server's base CapabilityStatement profile references to determine which features or values the server does not support. The PATCH operation offers some support for making changes to a part of a resource and should be used where a client wishes to change just part of a resource, though transactional integrity issues are still important. To the degree that the server alters the resource for any of the 3 reasons above, the FHIR server will create implementation consequences for the eco-system that it is part of, which will need to be managed (i.e. it will cost more). For this reason, servers SHOULD change casino, the resource game typically supports bets ranging from as little low as possible, given the constraints of the system exposing the FHIR resource. However due to the variability that exists within healthcare, this specification allows that servers MAY alter the resource on create/update. Similarly, €0.10 to the degree that an implementation context makes special rules about merging content €100 or altering the content, that context will become more expensive to maintain. Although these rules are stated with regard to servers, a similar concept applies to clients - to the degree that different client systems interacting per spin. Check with the server do not support the same feature set, the clients and/or the server will be forced to implement custom logic to prevent information from being lost or corrupted. Some of these problems can be mitigated by following a pattern built on top of version-aware updates. In this pattern: The server provides a read interaction your chosen casino for any resource it accepts update interactions on Before updating, the client read s the latest version of the resource The client applies the changes it wants to the resource, leaving other information intact (note the extension related rules around this) The client writes the result back as an update interaction, exact betting limits and is able to handle a 409 or 412 response (usually by trying again) If clients follow this pattern, then information from other systems that they do not understand will be maintained through the update. Notes: available denominations.

A server MAY to choose to maintain the information that would be lost, but there is no defined way for a server to determine whether the client omitted the information because it wasn't supported (perhaps in this case) or whether it wishes to delete the information. If a server has changed the content of the resource from what was submitted before the it was stored, the server SHOULD either return the stored resource (regardless of the PREFER response header) or omit the ETag from the response. If a client receives a copy of the resource in the response body of a create, update or patch, it SHOULD use the returned content as

Which casinos offer the basis best bonuses for subsequent update or patch requests. This behavior might not be strictly necessary if out-of-band agreements are in place to ensure data consistency is maintained. 3.2.0.13.1 Conformance Both client and server systems SHOULD clearly document how transaction integrity is handled, in the documentation in the CapabilityStatement . 3.2.0.14 Paging Forest Arrow?

Servers SHOULD support paging Several top Pakistan casinos offer excellent bonuses for the results of a search or history interaction, and if they do, they SHALL conform Forest Arrow players. 1Win Casino provides up to this method (adapted from RFC 5005 (Feed Paging 500% welcome bonus, PIN-UP Casino offers 120% plus 250 free spins, and Archiving) for sending continuation links to the client when returning a Bundle (e.g. Turbowins Casino features 200% bonus with history cashback. Each casino also provides specific promotions and search ). If the server does not do this then there is no way to continue paging. This example shows the third page of a search result: <Bundle xmlns="http://hl7.org/fhir"> <!-- snip metadata --> <!-- This Search url starts with base search, and adds the effective parameters, and additional parameters for search state. All searches SHALL return this value. In this case, the search continuation method is that the server maintains a state, with page references into the stateful list. --> <link> <relation value="self"> <url value="http://example.org/Patient?name=peter&stateid=23&page=3"/> </link> <!-- 4 links for navigation in the search. All of these are optional, but recommended --> <link> <relation value="first"/> <url value="http://example.org/Patient?name=peter&stateid=23&page=1"/> </link> <link> <relation value="previous"/> <url value="http://example.org/Patient?name=peter&stateid=23&page=2"/> </link> <link> <relation value="next"/> <url value="http://example.org/Patient?name=peter&stateid=23&page=4"/> </link> <link> <relation value="last"/> <url value="http://example.org/Patient?name=peter&stateid=23&page=26"/> </link> <!-- then the search results... --> </Bundle> A server MAY inform the client of the total number of resources returned by the interaction for which the results are paged using the Bundle.total . Note that loyalty rewards for search, where _include can be used slot players. Compare offers above to return additional related resources, the total number of resources in the feed may exceed the number indicated in Bundle.total . In the case of a search , the initial request may be made via a POST, but find the follow up page requests will be made via GET requests. However servers SHOULD allow best match for a client to convert the follow up requests to be made via a POST. your preferences.

Can I play Forest Arrow from Pakistan?

The links in the search are opaque Yes, Forest Arrow is available to the client, have no dictated structure, and only the server understands them. players from Pakistan! The client must use the server supplied links in order to traverse the pages. A server MAY add additional state tracking parameters to the links, as shown in the example above, though the server need not use a stateful paging method as shown in this example. 3.2.0.14.1 Paging Continuity & Integrity It game is at the discretion of the server how to best ensure that the continuation retains integrity in the context of ongoing changes to the resources. While a client pages accessible through the results of a search, the underlying record set might change, with resources being added, deleted, or moved in the natural sort order. In principle, servers have three different approaches to choose from: Remember the result set as it was at the time of the search, and return the resources as they were , preferably using version specific references (with the consequence licensed online casinos that they might be current when returned) Remember the result set as it was at the time of the search, accept Pakistan players. All our recommended casinos (1Win Casino, PIN-UP Casino, and return the resources as they are (with the consequence that they might no longer qualify to be in the search) Repeat the search each time, with the consequence that the client may miss resources or get duplicates as they move between pages when the search set changes The appropriate choice may be dictated by server architecture, Turbowins Casino) welcome Pakistan players and also by considerations around the semantics of the search offer localized support, PKR currency options, and the rate at which the underlying resources are updated, created or deleted. Implementation Note: Clients should avoid making assumptions about which behavior a server is implementing. At present, there is no way for a client to interrogate the server secure payment methods. Make sure to determine how paging continuity and integrity issues are handled. This may be addressed in the future, and feedback is welcome. 3.2.0.15 Support for HEAD Anywhere that a GET request can be used, a HEAD request is also allowed. HEAD requests are treated as specified in HTTP: same response as a GET, but with no body. Servers that do not support HEAD MUST respond check local gambling regulations in accordance with the HTTP specification, for example using a 405 Method Not Allowed or a 501 ("not implemented") . your area before playing.

3.2.0.16